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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Doubling Season
Image from Wizards.com

 Doubling Season
- Ravnica: City of Guilds

Reviewed Feb. 7, 2017

Constructed: 3
Casual: 5
Limited: 2.38
Multiplayer: 5
Commander [EDH]: 5

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Doubling Season
I'd be surprised if there's a card I reference more often than I do Doubling Season. I'm even more surprised that this is the first time we've ever reviewed it. I feel like we've mentioned it so many times that you can probably assess it without my even saying anything. But I will point out the interesting fact that it was the first modern card which was perceived as "casual-only" yet still cracked the upper tier of cost on the secondary market. And if you're wondering why it's been reprinted so infrequently, that would be because its doubling affects cards that enter play with counters, and thus makes most planeswalkers able to go ultimate the same turn you cast them. That makes it perhaps the most prominent card to go from "casual-only" to potentially broken in competitive play. It will most certainly continue to be imitated as time goes by, but there's nothing quite like the original.
Constructed: 3/5
Casual: 5/5
Limited: 3/5
Multiplayer: 5/5
EDH/Commander: 5/5
James H.

Doubling Season (2/7)


Doubling Season doubles both tokens and counters. Everyone loves tokens, and everyone loves counters, so this combines both of them into a wonderful little package. Unfortunately, the package is a five-mana enchantment that has to sit on board to do anything and is useless in a vacuum, but it’s still good times once it drops and you have things to do with it, like cheap token generation.


The most infamous interaction, though, is with planeswalkers. The coming-into-play trigger for a planeswalker gives it loyalty counters equal to its starting loyalty; Doubling Season doubles the loyalty they get, so you’ll have most planeswalkers ready to use their ultimates as soon as they make it into play. It does not interact with their +X abilities, since that's a cost and not an actual effect.


It's a powerful effect that has seen some Constructed play; while it's hard to build around it, the ability is absurdly powerful, and it's tempting to try and harness the power of planeswalker ultimates. It's usually a bit too expensive to make work, though, so be wary of trying to harness its power for your use.


Constructed: 3

Casual: 5

Limited: 1.75

Multiplayer: 5

Commander: 5

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