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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Teferi's Protection
Image from Wizards.com

Teferi's Protection
- Commander 2017

Reviewed August 31, 2017

Constructed: 3.50
Casual: 3.50
Limited: DNA
Multiplayer: 4.00
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Teferi's Protection
 
For your interest, this card is actually a throwback in two different ways. Not only is it the first new card with phasing in 20 years, it is also a direct reference to the storyline of the Invasion block. When the Phyrexians attacked Dominaria, he attempted to save parts of the continent of Jamuraa by using a spell to take them out of phase with the rest of the plane. Evidently this is the spell he cast, though I don't know what his plan was for when they phased back in. It happens that they returned in the timescale of the Time Spiral block, but it's hard to imagine he could have known the Phyrexians would have been defeated by then.

It can also be a pretty useful spell for your games, although it has the same drawback for us that it did for Teferi: while it's in effect, you basically don't exist, and if somebody casts a threatening spell while you're phased out, you have no recourse. That makes it less purely powerful than Angel's Grace, but there are situations where it can save your position in the game when used correctly.
 
Constructed: 3/5
Casual: 3/5
Limited: n/a
Multiplayer: 3/5
EDH/Commander: 3/5
James H.

Teferi's Protection (8/31)

 

For the first time in almost 20 years, we got a card with phasing, the proto-blink effect that has been a rules nightmare for years. :P Here's what it does, as an update:

  • Phasing is not exile. There is no way to interact directly with a card that's phased out. It's as if it doesn't exist.
  • Phasing does not trigger leaves-play or comes-into-play effects. They just return to being there when they phase back in, which happens before you untap during your untap step.

So, Teferi's Protection is a "get out of jail free" card: you can't have your life total change, you gain Progenitus-level protection, and your permaments are all protected. It's the equivalent of taking a bathroom break and guaranteeing (well, almost) that what they try to do to you is futile. It's a very nifty bit of tech that can buy you enough time to stave off a lethal swing, though it can't protect you from losing the game to things like a Laboratory Maniac trigger.

 

I think that this is apt to be the big chase card of the set: it's a unique, powerful effect that has no real analog, and it's a way to stave off a calamitous, game-ending play by your opponent. Definitely a highlight of the new Commander set.

 

Constructed: 4

Casual: 4

Multiplayer: 5

Commander: 5


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