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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Reviewed August 31, 2017
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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For your interest, this card is actually a
throwback in two different ways. Not only is it
the first new card with phasing in 20 years, it
is also a direct reference to the storyline of
the Invasion block. When the Phyrexians attacked
Dominaria, he attempted to save parts of the
continent of Jamuraa by using a spell to take
them out of phase with the rest of the plane.
Evidently this is the spell he cast, though I
don't know what his plan was for when they
phased back in. It happens that they returned in
the timescale of the Time Spiral block, but it's
hard to imagine he could have known the
Phyrexians would have been defeated by then.
It can also be a pretty useful spell for your
games, although it has the same drawback for us
that it did for Teferi: while it's in effect,
you basically don't exist, and if somebody casts
a threatening spell while you're phased out, you
have no recourse. That makes it less purely
powerful than Angel's Grace, but there are
situations where it can save your position in
the game when used correctly.
Teferi's Protection (8/31)
For the first time in
almost 20 years, we got a card with phasing, the
proto-blink effect that has been a rules
nightmare for years. :P Here's what it does, as
not exile. There is no way to interact directly with a
card that's phased out. It's as
if it doesn't exist.
Phasing does not trigger
leaves-play or comes-into-play
effects. They just return to
being there when they phase back
in, which happens before you
untap during your untap step.
Protection is a "get out of jail free" card: you
can't have your life total change, you gain
Progenitus-level protection, and your permaments
are all protected. It's the equivalent of taking
a bathroom break and guaranteeing (well, almost)
that what they try to do to you is futile. It's
a very nifty bit of tech that can buy you enough
time to stave off a lethal swing, though it
can't protect you from losing the game to things
like a Laboratory Maniac trigger.
I think that
this is apt to be the big chase card of the set:
it's a unique, powerful effect that has no real
analog, and it's a way to stave off a
calamitous, game-ending play by your opponent.
Definitely a highlight of the new Commander set.