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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Inalla, Archmage Ritualist
- Commander 2017

Reviewed August 25, 2017

Constructed: 2.00
Casual: 4.13
Limited: DNA
Multiplayer: 4.00
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Inalla, Archmage Ritualist
 
Wizards as a creature type aren't specifically known for comes-into-play abilities, but perhaps they're not specifically known for not having them either - that type of design is of course much, much more common since about M10 or so. You may have a hard time thinking of specific examples that work with her, but the fact is, there's no reason not to try building around Inalla. Wizards are one of the most common creature types in Magic, and the chance of there being something suitable that combines with her approaches 100% as time goes on, and even if you mainly use her "damage" ability, that's not nothing.
 
Constructed: 2/5
Casual: 4/5
Limited: n/a
Multiplayer: 4/5
EDH/Commander: 4/5
James H.

Inalla, Archmage Ritualist (8/25)

 

Inalla is the least-exciting of the new flagship commanders, but she's still pretty interesting all the same. Her eminence ability gives more bodies and more copies, but with the issue that most Wizards are not known for their potent enters-the-battlefield triggers. Or the ones that are are legendary. Still, it's a nice upshot, and it's a cheap trigger. Her activated ability is a nice way to accelerate the game safely, and it also synergizes with her eminence ability. She's not an amazing creature, but Inalla offers enough to make her a worthy commander in a Wizard deck, both in a way to end the game and a way to get more triggers.

 

Constructed: 2

Causal: 4.25

Multiplayer: 4

Commander: 4.25


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