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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

All Suns' Dawn
Image from Wizards.com

All Sun's Dawn
- Fifth Dawn

Reviewed August 18, 2017

Constructed: 2.75
Casual: 4.75
Limited: 3.88
Multiplayer: 3.75
Commander [EDH]: 3.75

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

All Suns' Dawn
 
I've sometimes wondered whether Mirrodin is a geocentric or heliocentric planet. I figure that it's most likely geocentric, because the suns are close enough to the surface for the art of Caged Sun to make sense, but I don't think they ever confirmed that explicitly. Regardless, the concept and the appearance, as seen here, is spectacular, and it makes sense that combining the power of all five suns would give us one of Mirrodin's most powerful cards. This is card advantage on an enormous scale, and all it asks is that you play all five colors: between the various multicolor blocks we've visited, and all the artifacts and hybrid mana costs that make them easier to cast, you can probably find a way to do so, that works for you.
 
Constructed: 3/5
Casual: 5/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H.

All Suns’ Dawn (8/18)

 

Despite being green, All Suns' Dawn clearly works best in a five-color deck, and it can be the most efficient way to recur cards. 5 mana, up to 5 cards...seems legit enough. The issue is that you want at least three targets to make the card efficient, and you do want set-up to get it to work. This is quite serviceable…if you have the build that is set to maximize your gain from it.

 

Constructed: 2.5

Casual: 4.5

Limited: 3.75

Multiplayer: 3.5

Commander: 3.5


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