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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Darkest Hour
Image from Wizards.com

Darkest Hour
- 7th Edition

Reviewed August , 2017

Constructed: 1.88
Casual: 3.00
Limited: 1.50
Multiplayer: 2.67
Commander [EDH]: 2.67

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Darkest Hour
Darkest Hour is a good example of a Teysa, Orzhov Scioncard that doesn't really do anything by itself, yet becomes interesting when it's in an actual deck. The original interaction was with Light of Day, making all creatures unable to attack or block, but nowadays there are other options (that feel a little less mean) - the original Teysa from Guildpact is an example that plays into black and white's existing token strategies. Outside of such a combo, there are few decks that need it, but things that care about color ensure it has a certain niche to fill.
Constructed: 2/5
Casual: 3/5
Limited: 1/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H.

Darkest Hour (8/15)


Darkest Hour is more flavorful than effective: make everything black. This obviously synergizes both with and against effects that care about color, like anything with protection from black or black's proclivity to, in the past, have “nonblack” riders on all of its kill spells. It also thwarts fear, amusingly enough.


The best place for Darkest Hour, in my reckoning, is in a deck splashing for it to take advantage of creatures with protection from black, since it would effectively make those creatures unblockable. There are a lot of potential uses for it, but there aren’t a ton of ways to make it useful without a lot of set-up.


Constructed: 1.75

Casual: 3

Limited: 2

Multiplayer: 2.25

Commander: 2.25

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