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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Aethermage's Touch
Image from Wizards.com

 Aethermage's Touch
- Modern Masters 2017 Edition

Reviewed April 5, 2017

Constructed: 2.67
Casual: 4.50
Limited: 3.38
Multiplayer: 3.25
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Aethermage's Touch
 
I remember when Dissension first came out and this card got a lot of attention, promising end-of-turn Angels of Despair and mid-combat Blazing Archons for a much lower cost than Chord of Calling. As it turns out, that latter card got more of the constructed spotlight because it works so well on the back of Selesnya's powerful token-based strategies, but that, of course, was also well before flickering-based theme decks were popular (and even before Time Spiral block's Blink Riders archetype). I think some people were also kind of hung up on its white-blue mana cost and thus the traditional style of control decks, when really you want as many creatures as possible with as many comes-into-play abilities as possible. That can be a control deck too, of course, but it's a whole different type of scary compared to the counter-and-kill-everything style, and if you're now starting to think about what happens when this shows you Mulldrifters and Shriekmaws, then that's the point.
 
Constructed: 3/5
Casual: 5/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Aethermage's Touch (4/5)
 
Flash in a creature for a turn? What could go wrong? The wording on this actually makes it a better play on an opponent's turn; since it returns during your end step, bringing it at the end of their turn (or during your end step) lets the creature stick around a bit longer. It even bounces it to your hand, to reuse when it's most convenient for you.
 
Where this card runs into trouble starts with it being Azorius colors. Usually, Azorius and the three-color permutations involving it (Jeskai, Bant, Esper) tend to be light on creatures to where looking at only the top four cards is bound to result in a whiff. Four cards to look at is also a low number for an effect like this, even with the ability to bring any creature in; Collected Company lets you look at six and gives you two.
 
It's not a useless card, but it asks Azorius to go in a direction it's oft not comfortable with in deck building, making it far weaker than it really should be.
 
Constructed: 2.25
Casual: 4
Limited: 3.75
Multiplayer: 2.5
Commander: 3

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