Gideon of the Trials
I don't know if I can get past Gideon's second
zero ability and the Worship effect.
Planeswalkers are certainly possible to remove,
but they're certainly harder than other card
types, and it's not like white lacks other
defensive effects to keep him on the table.
Plus, in larger formats, you can always replace
him with an older, harder-to-deal-with version
of Gideon because it goes by his type and not
the name. At least the other abilities are
useful enough that getting an emblem is not
always necessarily the right play on the turn
you cast him, but this guy can cause Stasis-like
stasis if not used wisely. Be cautious.
Gideon of the Trials (4/28)
Another set, another Gideon
that has people really excited. He's still a
Gideon that does Gideon things, but with a
couple of wrinkles.
His +1 is a really
effective way to stop decks that are trying to
win through one single attacker, and it's
interesting to note that it also has no
limitations. You could, for example, hit another
Gideon with it, you can hit a Vehicle, or you
can hit a land like a Lumbering Falls or
Shambling Vent. His middle ability is the usual
"Gideon smashes face" that we've come to know
and love; 3 mana for a 4/4 is a pretty legit
rate of return. And his ultimate is really a
nuisance to work around, since it isn't tied to
that particular Gideon; Ally of Zendikar works
well with it, since it tends to protect itself
slightly better. And since it doesn't cost
loyalty, you still have a Gideon with plenty of
loyalty to avoid dying.
I think it's fair to say
Gideon of the Trials, at least at first glance,
might be the most powerful card in
Amonkhet. He protects himself,
presents a clock to end the game, and protects
you while he does it. What's not to love?