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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Mind's Desire
Image from Wizards.com

Mind's Desire
- Duel Decks: Mind vs. Might (originally from Scourge)

Reviewed April 20, 2017

Constructed: 5.0
Casual: 4.5
Limited: 3.75
Multiplayer: 3.75
Commander [EDH]: 4.0

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Mind's Desire
Did you notice that most of the new cards that give you similar advantages to this one clearly require you to pay their mana cost when you cast them? This is why. I'm usually big on the idea that any card can be used either fairly or unfairly, but it's hard to think of what that would be for Mind's Desire (with the caveat that I haven't played the Mind vs. Might duel decks yet). You don't even have to use storm to make this do something - Sensei's Divining Top effects, Lorwyn's Harbingers, and Vampiric Tutor are all viable routes, and there are plenty of cards that are still devastating when you force them to cost six.
Constructed: 5/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H.

Mind’s Desire (4/20)


Mind's Desire is busted. Banned in Legacy, restricted in Vintage, and absurd all-around. The reason it's broken as hell is that it scales very aggressively with a lot of the "unfair" tools that it has access to, like the "free" spells and ones with alternate casting costs (and fast mana). If you've played with Unexpected Results, you know the general feel of this card...imagine it on steroids. With enough tools, you can basically play your deck in one turn and end the game on the spot. It's also nigh-impossible to counter, as I mentioned with Grapeshot; counterplay against Mind's Desire is even narrower.


There's not a ton to say about the most-broken card with the most-broken mechanic Wizards has ever printed. If you can play it, play it and make children cry.


Constructed: 5

Casual: 5

Limited: 4.5

Multiplayer: 4.5

Commander: 5

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