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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Night of Souls' Betrayal
Image from Wizards.com

Night of Souls' Betrayal
- Champions of Kamigawa

Reviewed April 12, 2017

Constructed: 3.5
Casual: 3.25
Limited: 3.5
Multiplayer: 3.67
Commander [EDH]: 3.67

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Night of Souls' Betrayal
 
This card is rather obscure nowadays, but for my part, seeing it always reminds me quite strongly of the Kamigawa-Ravnica Standard era, because of how many two-card interactions involved it back then. For example, it was released soon before the Hunted creatures, and it completely erases the opponent's benefit from Hunted Troll and Hunted Phantasm. Later, it became part of a much less cute and even more powerful combination with Dovescape. It remains particularly effective against token-based strategies, even though there are a lot of things that generate 2/2 and stronger tokens; it's also universally applicable against other creature decks, unlike Illness in the Ranks, and so it's easier to have in your maindeck.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H.

Night of Souls' Betrayal (4/13)

 

A weird legendary enchantment from the block where everything and their mother was legendary, Night of Souls' Betrayal is simple: everything gets smaller. It's simple, and it's brutally effective against a lot of decks.

 

A static -1/-1 means that any deck that relies on a flood of X/1's to operate is all of a sudden on the back foot, trying to recover; Infect is really hosed badly by this card, and token-centric strategies are also hurt. It's hard to really quantify how many decks hate facing a resolved Night of Souls' Betrayal, but it certainly is a non-trivial number, since sending small creatures into the fray is the order of the day a lot of the time. (Affinity isn't a fan of facing this, either.)

 

While one might see a card like Curse of Death's Hold as better, since it's asymmetrical, this card gets the nod for two major reasons. Being a global effect means that it can't be blocked by Leyline of Sanctity (or random weird pieces of tech, like Imp's Mischief or Dawn Charm), and it's only 4 mana, with three of it as a generic cost. That is a massive difference-maker in Modern, where cards need to be efficient to stand a chance. It's a powerful sideboard weapon in Grixis and Jund, and it can be almost an instant-win against the right decks.

 

Constructed: 4

Casual: 3.5

Limited: 4

Multiplayer: 4.25

Commander: 4.25


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