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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Cavern of Souls
Image from Wizards.com

Cavern of Souls
- Modern Masters 2017

Reviewed April 12, 2017

Constructed: 4.38
Casual: 4.00
Limited: 2.50
Multiplayer: 3.50
Commander [EDH]: 3.67

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Cavern of Souls
Richard Wright, who illustrated this version of Cavern of Souls, has also done a lot of art for the Pathfinder RPG. You can see the similarity between this piece and their art, especially in some of the recent supplements about horror and epic-level adventures. I think it's important that Magic have a range of art styles in its sets - after all, each expansion takes place in a completely different world.
Speaking of horror, though, this card can be a figure of fear for decks that rely on counterspells. It can be nearly essential in an environment with something like the Counterbalance-Sensei's Divining Top (or similar deck-stacking card) combo, but in other settings, it can end up as basically just a tribe-specific City of Brass. That in itself is not necessarily a bad thing, though - it can be hard to make humans and Slivers work when you're trying to include a large range of their representatives and abilities.
Constructed: 4/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H.

Cavern of Souls (4/12)


Tribal's best friend, Cavern of Souls is a lot of upside for creature-heavy decks. It gives you mana of any color, and it makes the spell uncounterable if using colored mana to cast it. It's what makes a lot of decks like Soldiers, Humans, Elves, and Merfolk work like the well-oiled engines that they do, and almost any tribal-inclined deck has reason to consider this card. The only reason to not use it is if you have a deck that's lighter on creatures or one that needs a lot of the basic land types to function.


Constructed: 4.75

Casual: 5

Limited: 3

Multiplayer: 4

Commander: 4.25

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