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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chandra, Torch of Defiance
Image from Wizards.com

Chandra, Torch of Defiance
- Kaladesh

Reviewed Oct. 4, 2016

Constructed: 4.38
Casual: 4.50
Limited: 4.50
Multiplayer: 4.13
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Chandra, Torch of Defiance
I know that steampunk themes are something that Magic fans (and, presumably, designers) have been thinking about for a long time, but it still impresses me how well Chandra's look fits in Kaladesh and how well Kaladesh goes with Chandra's look. We may not be at steampunk's historical peak of popularity, but I always welcome its vibe and its themes, and I have no doubt many of you will too.
Because of my personal taste as above, I always rate Chandra highly personally. I'll try and be a little objective, though, and try and figure out what this particular version of her adds even if someone else is your favorite! The fact that she has four abilities is very eyebrow-raising: it's a clear callback to Jace the Mind Sculptor, and we all know how that went. Chandra will probably not turn out to be quite as dominating, as she doesn't have an ability that draws infinite cards, but she still has an awful lot going for her. I think it's hard to give a planeswalker four abilities (thus three that can be used pre-ultimate) and not have them come out versatile and usable, much less when one of them is an on-demand boost for red's beloved X spells and another gives you extra cards in the now-characteristic red manner. In fact, I think she provide a boost to her deck's gameplan at basically any time she might be cast, and that's not something you can say about most cards, planeswalker or no.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Chandra, Torch of Defiance (10/4)
The third four-ability planeswalker we’ve had, and the second one to cost four mana. Comparisons to Jace, the Mind Sculptor were inevitable.
Chandra, needless to say, is powerful. Her -3 is a Flame Slash to any creature, which is usually enough to get them off the table. She brings two +1 abilities; one is a semi-card draw ability that can turn into damage to the face if you don't (or can't) cast the card immediately (note that lands are a guaranteed 2 damage), and going from 4 mana to 6 or 7 makes some of the top of the curve red cards all that more threatening. Her ultimate is actually feasible if you protect her (four turns in), and it should end the game unless you have no hand to work with.
I don't think she's quite the red Mind Sculptor, but she's one of the more powerful red planeswalkers we've seen in a while, presenting a good argument over Koth of the Hammer. She should find a home in Standard and maybe Modern.
Constructed: 4.75
Casual: 5
Limited: 5
Multiplayer: 4.25
Commander: 4.25

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