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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Combustible Gearhulk
Image from Wizards.com

Combustible Gearhulk
- Kaladesh

Reviewed Oct. 13, 2016

Constructed: 3.75
Casual: 4.88
Limited: 5
Multiplayer: 3.75
Commander [EDH]: 4

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Combustible Gearhulk
This is already one of my favorite iterations of the famous "punisher" abilities. If the Gearhulk manages to hit play, your opponent has fewer good options than with a lot of punishers. Its combat stats make it hard to deal with, and while it might look like an easy choice to never let your opponent draw the cards, you have to consider that a huge amount of damage coming straight at you (depending on what exactly is in their deck) might be worth a lot more than three cards. For a lot of decks, having things in their graveyard - having the right things in their graveyard - is definitely worth a lot more than three cards.
Constructed: 4/5
Casual: 5/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Combustible Gearhulk
Out of the thus-reviewed Gearhulks, Combustible Gearhulk may be the best one in combat. 6/6 with first strike means it beats the other Gearhulks we’ve seen so far, and it makes it really hard to kill. For that reason, it's pretty powerful.
The effect is a bit weirder. Few sane opponents would want you to draw three cards off of the Gearhulk entering (unless they'd be at risk of dying), so you'll rely on this being a 6/6 with added burn. The burn mode is very variant, though; as much as one might like to mill three more Gearhulks and light them up for 18, that's unlikely, and you're looking at this being a 4-7 damage swing in most cases.
I think the effect has potential, but even if it doesn't, it's still a 6 mana 6/6 with first strike. And that's a decent place to be.
Constructed: 3.5
Casual: 4.75
Limited: 5
Multiplayer: 3.5
Commander: 4

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