  
								David Fanany
								Player since 
								1995   | 
                            
                               Fiery Impulse 
								  
								In my opinion, spell mastery is a perfect sort 
								of ability word for a core set. It's simple, 
								it's intuitive, it directs readers towards the 
								sorts of decks it likes to be in . . . and, 
								unfortunately, there are undoubtedly those among 
								the online peanut gallery who will claim it's 
								not flashy enough to be in a large expansion. 
								They'd be wrong. Consider Fiery Impulse here, 
								and how a lot of decks won't even notice its 
								being less versatile than Shock, because they 
								want to aim burn spells at creatures in the 
								early game anyway and/or don't care to burn 
								their opponent down in the late game (Spellheart 
								Chimera and Sphinx of Magosi being as efficient 
								and dominating as they are). It won't replace 
								Lightning Bolt in older formats, but that's 
								hardly the yardstick for direct damage spells: 
								there are few casual decks that would be ashamed 
								to use this card. 
								  
								Constructed: 3/5 
								Casual: 3/5 
								Limited: 3/5 
								Multiplayer: 3/5 
								EDH/Commander: 3/5 
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