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Card of the Day

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Heir of Falkenrath / Heir to the Night
- Shadows Over Innistrad

Reviewed March 14, 2016

Constructed: 3.33
Casual: 3.17
Limited: 4.17
Multiplayer: 3.00
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Heir of Falkenrath / Heir to the Night
My main complaint about this card is not even gameplay related - it's that the flavor text of her "night" side implies that that side of the card could (should?) be red! She's driven by emotion and/or instinct, after all. Still, she has aggressively costed combat statistics, and while her stat upgrade is minor for the cost of a card, this set does feature the return of the madness keyword. I assume this will be the major niche that she occupies, though I do note that her ability doesn't specify any particular type of thing to discard, and that the new Eldrazi don't automatically shuffle themselves back into your library the way Emrakul does.
Constructed: 2/5
Casual: 2/5
Limited: 4/5
Multiplayer: 2/5
EDH/Commander: 2/5
BMoor Heir of Falkenrath/Heir to the Night

In any other set, this would "just" be a 3/2 flyer for 1B and "discard a card". Not bad at all, since flying aggro is a powerful archetype and black is pretty good at getting things back from the 'yard. But here? This is the realm of Madness! The Heir's real inheritance is the ability to cheat out a cheap spell and be upgraded in the process. It's unlikely then, that you'll just plunk this down on Turn Two and pitch a card immediately. More likely, you'll wait until Turn Three to play a Madness card and then swing for three, or perhaps even keep it untransformed until you draw what you need. After all,t hat "once per turn" clause isn't so you can't transform it repeatedly, it's so you can only pitch one card before it flips into something that can no longer pitch cards!

Constructed- 4
Casual- 3.5
Limited- 4.5
Multiplayer- 4
Commander- 3.5


So here's an interesting thing. Madness enabler and a transformer. being able to flip it at any time with a discard gives it points, so you can at the very least turn a fairly obvious combat trick, maybe even pull a madness cast at instant speed at the same time. A lot of people won't think of it, but ninjutsu (remember that mechanic?) decks will love this card. 
Constructed: 4
Limited: 4
Casual: 4
Multi: 3
EDH: 3.5 (not enough madness, maybe for ninjutsu decks)

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