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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sneak Attack
Image from Wizards.com

Sneak Attack
- Eternal Masters

Reviewed June 29, 2016

Constructed: 3.5
Casual: 4.25
Limited: 3.25
Multiplayer: 3.75
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Sneak Attack
This is the sort of card that is partially defined by context. In a period of time when a trading card game's design team hasn't or has not yet decided that the average power level of creatures needs significant inflationary intervention, and it "only" deals six to ten damage for one mana when you happen to be holding a creature whose use is usually limited anyway (cf. Phyrexian Colossus, et al), it's merely unfair. When a new generation of players unearths it after someone printed Eldrazi and Titans, I'm not sure there's even a word to describe how crazy it gets. Yet it's still capable of being played in relatively fair ways in casual Magic, and it should be - it's a historically important card and remains a relatively unique effect in red, even after all this time.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H.

Sneak Attack
One of the more infamous enchantments to come out of the Urza block (and there were a lot of them), Sneak Attack is one of the linchpins of the infamous "Sneak and Show" archetype, which usually involves cheating large, fat creatures into play (such as Griselbrand or Emrakul 1.0) to end the game in short order. If someone resolves a Sneak Attack, they usually are attempting to end the game then and there, and a resolved
Sneak Attack will do the job nicely.
Today, Sneak Attack is a bit less prominent in Legacy, simply because red is one of the weaker colors in Legacy and other cards (Show and Tell, most often) do the job just as well, if not better. Sneak Attack is reusable if you're unable to end the game, though, and it doesn't give your opponent the chance to torpedo your attempts to win the game (Show and Tell gives them the opportunity to slip in Oblivion Ring, Stasis Snare, or a similar
card that clears out your threat). It's definitely dangerous, even if it isn't the threat it was in the past, and it can do a lot of damage if you aren't prepared to face an Emrakul or Griselbrand (or another large, lethal creature).
In Limited, this card is definitely worth taking, but it's unlikely that the targets you'd cheat in (be it in Urza block draft or in EMA draft) are anything special.
Constructed: 3
Casual: 4.5
Limited: 2.5
Multiplayer: 3.5
Commander [EDH]: 4

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