Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

Coalition Honor Guard
- Eternal Masters

Reviewed June 13, 2016

Constructed: 2.67
Casual: 3
Limited: 3.5
Multiplayer: 3.38
Commander [EDH]: 3.5

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


Coalition Honor Guard

My MMORPG fans in the audience will recognize this as a pretty effective tank; not for its damage mitigation but for its ability to "draw aggro". Your opponents probably wouldn't waste a kill spell on a 2/4 with no evasion, vigilance, or the like if they could help it... but they can't. Very helpful for drawing out one of your opponent's (hopefully finite) answers so that your real win conditions get to live that much longer. Especially helpful against green and white decks, since green likes to be able to target its own creatures with Giant Growth effects (and now can't) and white removal sometimes comes in the form of Pacifism-style Auras that don't actually remove the creature from play... which means that Pacifism #2 still has to target the Flagbearer. Can be super annoying against decks that run Lightning Bolt, since the Bolt has to target a creature it can't kill alone.It won't stop everything, of course, and is at most a delaying tactic, but most decks only have so many ways of killing creatures, and pre-emptively making them bend their strategy around this effect can be a real frustration.

Constructed- 3.5
Casual- 3
Limited- 4
Multiplayer- 3.5
Commander- 4


Coalition honor guard
So. This is one of those weird cards. forcing your opponent to waste a kill spell on a vanilla 2/4 is a neat ability I suppose. If it weren't a 4 drop, i'd probably be a little more impressed. that said, it's got a fat enough arse to survive a lightning bolt, so that's something. still, feels a bit overcosted. I almost wish it were a 1/1 for 2 or something. whatever, it's fine.
Constructed: 2.5
Casual: 3
Limited: 3.5
Multiplayer: 3.5
EDH: 3.5

David Fanany

Player since 1995

Coalition Honor Guard
I have always enjoyed this card, originally because its effect was unique and later because I was sure there must be a way to lock out an opponent with it. That's harder than it sounds - for example, some sort of damage prevention ability will stop a lot of burn spells, but not any that only target players or that target nobody. It certainly is effective against cards like Prodigal Sorcerer, being too strong to be killed by one and preventing it from being used on anything else. In general it often turns out to be more of a one-use card, where it buys an extra turn or so for another creature to attack or use its abilities. But that's okay sometimes.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5

Copyrightę 1998-2016 pojo.com - Magic the Gathering Card Reviews
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.