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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Pyromancer's Assault
Image from Wizards.com

Pyromancer's Assault
- Oath of Gatewatch

Reviewed January 28, 2016

Constructed: 2.88
Casual: 3.50
Limited: 2.67
Multiplayer: 2.88
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Pyromancer's Assault
Pyromancers are, by all accounts, interesting people. I mean, our own Chandra is apparently a founder of Dominaria's Justice League, and they're always cutting swathes (cf. Future Sight) and launching assaults that make for good gameplay on our tables. This card seem to be in Oath of the Gatewatch to give some added bonuses and incentives to decks that make use of the surge keyword. But its potential applications go far beyond that. It opens up a whole range of deck concepts and gives amazing new life to some very old cards - ever wish that Sleight of Hand also did damage? Now it does. Looking for a fun spell-based combo deck, but finding storm too powerful for your casual table? Don't throw away your Rift Bolts, just pair them with this card. Pyromancers are rapidly becoming indispensable in all sorts of play settings.
Constructed: 3/5
Casual: 5/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Pyromancer's Assault which is a four mana Red enchantment that deals two damage to target creature or player whenever you cast a second spell for the turn.  This requires some support to keep multiple cards in hand to benefit from the Shock effect each turn, so a Howling Mine effect or something similar would work well.  By itself this just doesn't offer enough to justify the mana cost or including it in most decks, though Izzet with the addition of Blue mana grants much needed draw power. Overall this could add some extra firepower to Red builds with increased card draw, but the higher mana cost and dependent nature will keep it out of current formats.
In Limited this is a fairly weak card as it forces the user to modify their tempo into playing two cards every other turn at best instead of as needed.  It is similar to facing heavy countermagic and not worth the slot in a deck for a Shock every two turns.  An easy pass in Booster and relegated to the sidedeck in Sealed.
Constructed: 3.0
Casual: 3.0
Limited: 1.5
Multiplayer: 3.0
EDH/Commander: 3.0

Pyromancer's Assault
Cute for casual, humdrum in everything but edh.
Constructed: 2.5
Casual: 2.5
Limited: 2.5
Multiplayer: 2.5
EDH: 3

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