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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chance Encounter
Image from Wizards.com

Chance Encounter
- Odyssey

Reviewed February 8, 2016

Constructed: 1.38
Casual: 2.88
Limited: 1.50
Multiplayer: 2.67
Commander [EDH]: 2.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


Chance Encounter
It's almost Valentine's day, so we're doing something special for those cynical romantics of you out there. Follow the cards and you get a bit of a story.
Anyway, it's a goofy little wincon, combos with doubling season just for some quick nonsense if you're lucky. Casual fun deck fodder if you're feeling mean.
Constructed: 1.5
Casual: 4
Limited: 2.5
Multiplayer: 3.5
EDH: 2

David Fanany

Player since 1995

Chance Encounter
It's Bad Romance Week here on Card of the Day, and I arguably had a bad romance of sorts with this card. It really caught my eye when the Odyssey block was new, but I never actually made a deck to take advantage of it until later, when Darksteel's Wirefly Hive and Guildpact's Stitch in Time entered the scene. There seemed to be something approaching a critical mass of cards, and Ravnica was a good era for combo players, with tutors and defensive cards like Telling Time, Muddle the Mixture, and Drift of Phantasms. Unfortunately, most of the decks I had around for playtesting involved things like Castigate and Hypnotic Specter, or else Kird Ape into Scab-Clan Mauler into Burning-Tree Shaman. I never seriously revisited the concept after that, although now as I tell this story, I'm no longer certain whether the problem was really with the deck or with myself. There's an obvious lesson about romance in that last sentence, but the difference is that with a Magic card, especially a Johnny card like this one, you can always try again any time you want. I might do so, actually . . .
Constructed: 1/5
Casual: 3/5
Limited: 1/5
Multiplayer: 3/5
EDH/Commander: 3/5

Chance Encounter

When this card was first released, it was basically garbage because it required you to fill your deck with cards that involve coin flips, nearly all of which were also garbage. Today, coin flips have never truly been phased out of the game-- there's only been about one a year, but the most recent one is M15's Goblin Kaboomist, so they're still a part of the game, if a minor one. More importantly, proliferate now exists, so as long as you can win ONE flip, you can get there. Personally, I think you'd have an easier time pulling this stunt with Darksteel Reactor-- at least the first counter is a lot easier to get, and the reactor is indestructible. A last-minute Disenchant is going to WRECK this card, and they'll have plenty of time to see it coming.

Constructed- 1.5
Casual- 1.5
Limited- 1
Multiplayer- 1.5
Commander- 1

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