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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Imprisoned in the Moon
Image from Wizards.com

Imprisoned in the Moon
- Eldritch Moon

Reviewed Aug. 17, 2016

Constructed: 3.13
Casual: 4.25
Limited: 3.50
Multiplayer: 3.67
Commander [EDH]: 3.67

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Imprisoned in the Moon
Since the advent of NASA, we're used to thinking of the moon in technical terms - dimensions, geological characteristics, numbers in general. We sometimes forget just how special it really is. If it didn't orbit something else, it'd be considered a small planet in its own right. Its gravity affects Earth's tides and all sorts of biological processes in animals. Ancient cultures believed - were certain - that it was magical and powerful. It makes absolute sense that Innistrad's moon is the thing that can defeat an elder Eldrazi. 
As a removal spell, this card has the same problems that all auras of that type have, but that doesn't mean it's a bad card by a long shot. Much like with Path to Exile, you have to look at what the opponent loses, not what they gain. I'm interested by the fact that it can target planeswalkers, mainly because that particular card type was rather protected for quite some time. The aura doesn't undo whatever card advantage the opponent may already have gained before you cast it, but in any situation where an opponent really wanted an extra land instead of Liliana Vess, you probably would be winning anyway. Plus, if your group uses the current "tucking" rules in Commander, this is the new best thing to stop generals (alongside the similar Song of the Dryads).
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Imprisoned in the Moon (8/17)
Permanent got you down? Why not lock it in the moon?
Well, it’s not quite that simple. Imprisoned in the Moon is basically a blue, and more restricted, version of Song of the Dryads, turning off a scary creature or planeswalker (or even land) and replacing it with mana. The permanents you'd hit with this are all apt to be top-end points on their curve, so the extra mana source isn’t a huge problem, and one extra land is better than an unfettered planeswalker.
Enchantment removal is currently common in Standard, though, with Dromoka's Command pulling a lot of weight. This pulls down the potential of this card a good bit, but it can still buy you a turn if they lack the removal. One other notable thing is that this synergizes rather nastily with Crumble to Dust (or Sowing Salt), allowing you to take all copies of an eligible permanent from their deck and leave them with a barren board state.
It has potential, but I think Dromoka's Command will keep this from being a huge player in the immediate future.
Constructed: 3.25
Casual: 4.5
Limited: 3
Multiplayer: 3.25
Commander: 3.25

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