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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sage of Ancient Lore
Image from Wizards.com

Sage of Ancient Lore / Werewolf of Ancient Hunger
- Shadows over Innistrad

Reviewed April 4, 2016

Constructed: 2.75
Casual: 4.25
Limited: 3.75
Multiplayer: 4.38
Commander [EDH]: 4.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Sage of Ancient Lore / Werewolf of Ancient Hunger
 
It's been a little while since we sWerewolf of Ancient Hungeraw a major Maro-style effect; I'm glad to see it back in green, and I'm interested to note how it addresses some of the things that seem to have made people feel bad about previous ones. You can cast the Sage even if it's the last card in your hand (although a 1/1 for five mana isn't a great bargain), and the Werewolf has a lot more combat abilities than previous Maro-style cards, making it a lot better in the face of disposable Saproling blockers and such. The variability means that it probably won't be a high pick for competitive constructed, but its potential for boundless growth and rapid scaling in multiplayer settings mean that it will undoubtedly end up being popular nonetheless.
 
Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5

BMoor

Sage of Ancient Lore/Werewolf of Ancient Hunger

We haven't had a good "maro" creature in a while, and this is definitely a good one. Five mana isn't that bad, considering it also draws you a card. And if you have a "maro", you probably don't want to play out your hand anyway, which the Sage rewards by transforming into an even bigger version of itself with vigilance and trample!

My concerns are twofold. One, this is the set of Madness, and as such there are a lot of cards in the set encouraging you to discard cards, which runs counter to what this guy wants to do. Even if you aren't running Madness, if your opponent is, they'll be able to keep their hand size down to prevent WoAH from hitting too hard. Second, transformed Werewolves already encourage your opponent to play two or more spells. This guy gives your opponent double reason to want to play extra cards-- it'll keep their hand size down. 

Then again, if they play out their hand, WoAH will be smaller but they won't have enough cards to transform it back.

Constructed- 3.5
Casual- 4.5
Limited- 4.5
Multiplayer- 4.75
Commander- 4.5


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