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Card of the Day

Daily Since November 2001!

Traverse the Ulvenwald
Image from Wizards.com

Traverse the Ulvenwald
- Shadows over Innistrad

Reviewed April 18, 2016

Constructed: 2.88
Casual: 3.13
Limited: 3.00
Multiplayer: 3.33
Commander [EDH]: 3.88

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Traverse the Ulvenwald

Usually when green spells put a land in your hand with a chance to "upgrade", the upgrade is putting the land into play. Not here-- a delirious Traverse also has the option of getting a creature. This would be more impressive if Traverse was an instant. Then you could get a flash creature during combat, or a Madness creature in response to a discard spell. Here it's a solid way to find some more pressure in the late game or thin your deck early, which is certainly good enough.

Constructed- 3.5
Casual- 3
Limited- 4
Multiplayer- 3.5
Commander- 4.5


Traverse the Ulvenwald

one of those cards that appears to be really strong, but then you remember delirium, and you kinda go, "eh." That's what this card is. Eh.

Constructed: 2
Casual: 2.5
Limited: 2
Multiplayer: 2.5
EDH: 3

David Fanany

Player since 1995

Traverse the Ulvenwald
It's a . . . rare Rampant Growth variant? At least, that's what it looked like when I first saw it. Of course, in a deck that can enable delirium, it's actually a spell that's quite nearly as flexible as the old-school Vampiric Tutor, which I never thought I'd be saying in the modern era. And since the number of decks that can enable delirium is surprisingly high - many midrange and control decks play more than four different card types because there are just that many cards that support their plan - I expect this will turn out to be quiutea popular card.
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5

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