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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Aligned Hedron Network
Image from Wizards.com

Aligned Hedron Network
- Battle for Zendikar

Reviewed October 27, 2015

Constructed: 2.33
Casual: 2.50
Limited: 2.67
Multiplayer: 3.00
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Aligned Hedron Network
This card's name really sounds like the sort of thing that wants to become an acronym and then gets confused with very similar competing organizations, like WWE vs WCW in the 1990s or the competing leagues of atheists (and sea otters) on South Park. Fortunately, by committing to the Aligned Hedron Network (as opposed to the Aligned Network of Hedrons or whatever) you get a four-mana Wrath of God for high-end creatures, which can easily work in the early game given the amount of mana ramp around and the fact that we are in another Eldrazi block. We haven't had such a thing in a very long time and there are matches where it will be just as much of a blowout as the original, but it is much less effective against decks with a more diverse curve or a number of small creatures with significant abilities, so plan accordingly.
Constructed: 3/5
Casual 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Aligned Hedron Network which is a four mana artifact that exiles creatures with power five or greater when it enters play and returns them when it leaves play.  This is a solid sidedeck card that at worst functions as a colorless one for one removal at a reasonable cost of four mana.  In the right situation it can clear the opposing board of all major threats, such as 5/5 demon tokens, and allow a relatively clear alpha strike.  In general it should at least have value in most Casual, Multiplayer, and Commander games as larger creatures are fairly likely to appear while artifact removal is somewhat less of a threat.  In Constructed the formats usually skew faster, but it might see play in sidedecks in decks lacking other forms of large creature removal.
In Limited this is an excellent card to open up in Sealed that can stop most of the biggest threats in the format and be usable regardless of the colors in the final build.  In Booster it may seem like a defensive first pick, but it doesn't lock you into any color and functions as removal and a fantastic top deck.
Constructed: 3.0
Casual: 3.5
Limited: 4.0
Multiplayer: 4.0
EDH/Commander: 4.0

Aligned Hedron Network
Okay, apparently wizards hired the guy who came up with the names for yugioh cards to name this card. As for effect, it's a mass oblivion ring for 5 power creatures in an artifact package. I am not a fan. with so much artifact hate, this barely qualifies as a stall option. it's not a great pick in draft either. It's too situational, and it dies way too quick to do more (maybe) stuttering an opponent's lethal damage. 
Constructed: 1
Casual: 1
Limited: 1
Multiplayer: 2
EDH: 2

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