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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Beacon of Tomorrows
Image from Wizards.com

 Beacon of Tomorrows
- Fifth Dawn

Reviewed November 11, 2015

Constructed: 2.67
Casual: 3.67
Limited: 3.00
Multiplayer: 3.17
Commander [EDH]: 3.37

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Beacon of Tomorrows
This was easily one of the craziest cards in Fifth Dawn. An extra turn and the possibility of another one in the future? Not even Time Walk can deliver that without a second card of some sort. Conventional wisdom was, for a long time, that the card's mana cost was prohibitive for anything that wasn't a one-trick deck of some sort; yet nowadays, there is more than one type of deck that considers reaching eight or nine mana a fundamental of its gameplan. If you can cast an Eldrazi, you can cast Beacon of Tomorrows. (And as always, you get bonus points for going singleton - don't forget Tainted Pact from last week!)
Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
Michael "Maikeruu" Pierno Today's card of the day is Beacon of Tomorrows which is an eight mana Blue sorcery that has target player take an extra turn and it gets shuffled back into the library.  This a relatively high mana cost even for a powerful effect and is more likely to see play in Commander, Multiplayer, or possibly a stall deck with a combo to repeatedly cast the effect.  There are multiple other cards for a lower mana cost that grant an extra turn, so this is only reasonable when block choices are limited or if the library aspect can be supported.
In Limited this adds an extra turn and returns to a likely very small library, making it an incredibly powerful card in the format. An absolute first pick in Booster and should force Blue in nearly any Sealed pool.  The high mana cost does keep it to the end steps of the game, but it offers a huge advantage at that point and at worst is a topdeck into another topdeck.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5
EDH/Commander: 3.5


Beacon of Tomorrows
It's kind of a reusable extra turn spell. It's neat. with omniscience and enter the infinite, it's its own infinite win condition. On paper, it looks like an auto-pick for anyone who is going to run the new U/R legend of C15. aside from that, odds are unless you come up with some sort of crazy combo, you'll be more or less wasting a turn (save combat and draw) just to cast it. That said, it's probably up there in terms of extra-turn spells.
Constructed: 2.5
Casual: 2.5
Limited: 1.5
Multiplayer: 3
EDH: 3.5

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