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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Eternal Dragon
Image from Wizards.com

 Eternal Dragon
- Scourge

Reviewed March 19, 2015

Constructed: 2.75
Casual: 3.63
Limited: 3.88
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Eternal Dragon
When I first saw this card, I figured it had a good way to avoid the undercosted removal spells that were prevalent at the time. Then I saw Astral Slide, and the bizarrely slow and grinding yet undeniably powerful decks it enabled, with Eternal Dragon at the center. It's hard to find a middle ground with this card, and for such a sutble set of abilities I'm not sure if there's any reason to use him that's not a variation on those (unless maybe Sutured Ghoul?). Nonetheless, there's no denying how good this card is at what it does, and it's hard not to like a card that has a strong use in both the early and late game.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers today's Dragon is Eternal Dragon a powerful white dragon. Historically this card has seen a fair amount of play in conjunction with Astral Slide, the ability to cycle to guarantee land drops and later being able to return it to your hand means its quite the utility card and win condition all in one. By today standards this card is glacially slow meaning it wont and doesn't see much tournament play in competitive formats. In casual and multiplayer this card is fantastic it guarantees your you have lands to play, has a relevant 5/5 flying body and can come back over and over for a price  making it a handy card early and late in the game. In limited its amazing a recurable evasive threat that helps fix mana and can act as a win condition quite the powerful card although slightly slow its power is undeniable. Overall a card with historic competitive pedigree that is still good enough for limited and casual formats.
Constructed: 2.0 
Casual: 3.0 
Limited: 3.0 
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Eternal Dragon which is a seven mana White
5/5 with Flying, Plaincycling for two mana, and for five mana it can be returned to hand from the graveyard.  This is solid as a reusable source of Plains in a slower format like Multiplayer or Commander and if not thinning the deck it can be played as a credible evasive threat.  It is a bit mana intensive for other Constructed formats, but the flexibility it offers allows it to be added to a less streamlined build with minimal drawback and multiple options later in a game.
In Limited this is a 5/5 evasive for seven which makes it playable for that alone, the phoenix effect of being able to replay it adds a great deal of value and it is even a useful card if drawn early on. An easy first pick in Booster and a strong choice for any Sealed deck using White, even a splash as this can help search a Plains out or thin the deck.
Constructed: 3.0
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


Deck Garage
Eternal Dragon
Cards that can continually come back can be quite valuable. Even though it costs 7, the good thing is that if you get it early, you simply plainscycle it away, then bring it back later in the game when you are ready for your heavy hitter. 
It’s certainly most valuable in a slower, controlling deck, where you don’t mind drawing out their kill spells, since the dragon can keep coming back. You’d better have plenty of mana, however, as the dragon likes to eat it for breakfast. With the 5 mana cost to bring it back, you’ll almost certainly have to wait until the next turn to cast it again. And since the cost to bring it back must be paid during your upkeep, it cripples your mana for the rest of the turn.
Eternal Dragon has had its place in the past, and will always be a card to be reckoned with, but it has lost some of its appeal over the years as more efficient cards have come along.
Constructed: 3.0
Casual: It’s a dragon. 5.0
Limited: 4.0
Multiplayer: 3.5

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