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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Form of the Dragon
Image from Wizards.com

Form of the Dragon
- Scourge

Reviewed March 17, 2015

Constructed: 3.10
Casual: 3.90
Limited: 2.90
Multiplayer: 2.70

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Form of the Dragon

How do you argue with a spell that turns you INTO a dragon? Well, it ain't easy. I do love cards like this, that manage to express their flavor without flavor text, simply by their name and what they do. But honestly, I also love the fact that it's not a terribly powerful card. Five damage each turn represents you "attacking" each turn, or possibly breathing fiery projectiles onto the battlefield. Creatures without flying can't attack you, because you're a dragon and YOU have flying. But just as damage and pump effects on creatures wears off at end of turn, any life you've lost or gained "wears off" and your life total (toughness) is reset to 5. Five damage in one turn isn't that hard for most decks to deal, even without the luxury of attacking with non-flyers. Some decks will be caught without answers, but the decks most likely to not have flyers (Mean Green, Red Deck Wins, and White Weenie) will either just laugh and aim their burn at you, or disenchant the Form and it's back to business as usual.
Why do I like that this is a bad card? Because remember: the main idea behind Magic: the Gathering is that you're a planeswalker. This isn't just a cool, flavorful card, it's also a practical demonstration of what it means to be a planeswalker. It means turning yourself into a dragon... is a downgrade.
Just don't tell Sarkhan Vol I said that. ;)

Constructed- 2
Casual- 3
Limited- 3
Multiplayer- 2.5

David Fanany

Player since 1995

Form of the Dragon
This card is kind of fun because they found a way to simulate turning yourself into a dragon. It's also rather frustrating to play against, considering that it can entirely lock out a bunch of attackers and kill anything it can't lock out. But that's exactly what a lot of slower decks need, and as long as you can defend yourself from that single fatal Lava Axe or similar, Form of the Dragon is almost the perfect card for it. 
Constructed: 3/5
Casual: 5/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers today's card of the day while having dragon in its name is not a creature but is one of the most dragony enchantments ever printed. Form of the Dragon does exactly what its name implies, turns you into a dragon! The benefit of being a dragon is it allows you to become impervious to  ground based damage and deal huge chunks of damage all with the downside of having only 5 life well having your life total set to five. Rather than played alongside dragons this card was key in Enduring Ideal based combo decks to lock down the game with enchantments in its hey day. Now in competitive formats its sadly a shadow of its former self in competitive formats it sees some fringe play for this reason and can be a unique and powerful card. In casual and multiplayer the risk associated with this card does not often outweigh its potential power, having such a small life total is asking for trouble and while the upside is tangible its not quite enough. In limited its expensive slow and could win you the game by itself,  its an incredibly niche card which rewards you for doing very speicfic things. Overall a very niche dragon card relegated to funky combo decks, but a card that embodies the spirit of a dragon.

Constructed: 2.5
Casual: 2.0
Limited : 1.5
Multiplayer: 1.0

Michael "Maikeruu" Pierno

Today's card of the day is Form of the Dragon which is a seven mana Red enchantment with three attributes.  At the beginning of your upkeep it deals five damage to target creature or player which can burn through life points very quickly or lock down the battlefield for constant alpha strikes.  At the end of each turn it sets your life total to five, which is a bit of a drawback when higher in life points and an opponent has options to deal five or more damage in a single turn.  When lower in life points or able to keep the battlefield locked down it is a solid advantage and can make losing very difficult.  The last line prevents creatures without Flying from attacking you which is a huge benefit when at five life points and if supported with the first effect can make an opponent concede outright when this hits play.  Overall this is an extremely powerful card with a high mana cost and some risk involved, but played intelligently and with some support it can dominate games and is difficult to overcome.
In a Limited setting with this it should win almost every time it enters play as outside of burn, enchantment removal, or multiple creatures with Flying there is little that can be done.  The triple Red forces the color as primary or secondary, so a weak pool will force this into the sidedeck in Sealed.  For Booster it can't be passed safely and should be picked first as drafting against it is problematic while designing around it is more effective.
For Multiplayer the risk of someone having a method of getting around the effects and dealing five damage increases dramatically, so additional precautions are necessary.
Constructed: 4.0
Casual: 4.5
Limited: 4.5
Multiplayer: 4.0


Deck Garage
Form of the Dragon
This is one of the most cleverly designed cards in Magic in my opinion. Basically, you get to BECOME a dragon. 5 life (toughness) that resets every turn? Check. Flying, keeping you away from all of the annoying ground-pounders? Check. Deal 5 damage to something every turn? Check. 
Form of the Dragon is a very cool card to use, but it is also dangerous and needs support. Sometimes, you will lock out an opponent that doesn’t have flying creatures, big direct damage spells, or enchantment removal, but if they have one of those things, the 5 life you find yourself at every turn is a pretty precarious place. 
I played a modern enchantment deck for a while, playing control until I could play Enduring Ideal to search out a new enchantment every turn. I used a suite of enchantments to lock out the opponent and protect myself, and when it was in place, I would search this out to eat away any potential threats and eventually their life total.
So, it’s a great card, but don’t play it unless you’ve really thought it through and have a deck that fully supports it. I would be hesitant to put this in a limited deck with it’s high cost and high risk. It’s also a card, because of the way it locks other people out, that other people hate seeing across the table. It would put a big target on your back in a multiplayer game, and chances are someone has a way to deal you 5 damage in one turn.
Constructed: 4.0
Casual: It makes YOU a dragon. 5.0
Limited: 2.5
Multiplayer: 2.5

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