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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Mardu Strike Leader
Image from Wizards.com

Mardu Strike Leader
- Fate Reforged

Reviewed March 10, 2015

Constructed: 3.50
Casual: 3.75
Limited: 3.75
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Mardu Strike Leader
I rather like the Dash ability (and not just because it's a reference to Rocket Powered Turbo Slug), but it does require some discretion in when and how you use it. Mardu Strike Leader, for example, has three power for three mana, which is often worth playing as soon as you can afford it. But, regardless of whether you go early or late with this guy, it's very difficult to deal with for anybody trying to rely on answer cards and one-for-one removal spells. It seems like it might be easier than it looks, but limited formats in particular are full of cards like Bathe in Dragonfire or Pyrotechnics which can be absolutely useless once this card becomes active.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno Today's card of the day is Mardu Strike Leader which is a three mana Black 3/2 with Dash for four that whenever it attacks it puts a 2/1 Black warrior token into play.  This is a great card for Black that really takes advantage of the Dash option to get in a Haste attack and still leave a creature in play for the next turn's offense or as a blocker if necessary.  Supported with some kind of evasion this is strong midgame play for Black and works very well alongside any sacrifice effects, which should get it slots across multiple formats and very likely to see play in Commander.
In Limited this is an excellent first pick in Booster as a three or four mana 3/2 that produces 2/1 tokens is very strong and with just one Black in the casting cost it is easily worth splashing in just about any deck in Sealed.  There is no real drawback aside from some vulnerability with the lower toughness and lack of evasion or Hexproof.  Aside from that this can apply quite a bit of pressure and is a serious threat if the opposing field can be locked down somewhat.
Constructed: 4.0
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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