I'm glad that this effect is back in force in
red. First of all, this was where it started
off, way back in the day of Dwarven Warriors.
Second of all, it's a good incentive to play
with lots of low-power and/or low-cost
creatures, even as a one-shot effect - you don't
have to stick to red or to goblins, meaning that
there are situations where you will get an
advantage even from just one unblockable attack.
Although, it's a fact that Goblin Piledriver is
in Origins too.
Today's card of the day is Subterranean Scout
which is a two mana Red
2/1 in the same style of Dwarven Warriors,
Dwarven Nomad, or Goblin Tunneler with the
change of having it only happen when the Scout
enters play. This has advantages and
disadvantages compared to the more easily reused
tap effects, but for speed in setting up a one
shot kill with an Atog or Arcbound Ravager this
not needing Haste can make a difference.
Hearth Charm would be an alternative that is
more flexible and lower mana, but having a
creature with a highly supported type attached
can have benefits as well. In a Goblin
deck this can add a free shot with no loss of
tempo and it is likely that would be the most
popular usage of this card in current builds.
Overall a decent card with some situational
value that may see slots in goblin decks across
a variety of formats and possibly a few one shot
kill builds as well.
In Limited this is a two mana 2/1 that with
another creature in play can deal some free
damage at any stage of the game which makes it a
relative bargain. When playing Red all
copies of this can and should be included in
Sealed, particularly as they work with each as
viable targets. In Booster this is a
decent third or fourth pick when playing Red and
has no serious drawback in the format.