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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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Alhammarret, High Arbiterá
- Origins

Reviewed July 8, 2015

Constructed: 2.33
Casual: 2.50
Limited: 3.33
Multiplayer: 2.88
Commander [EDH]: 1.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Today's card of the day is Alhammarret, High Arbiter which is a seven mana Blue 5/5 with Flying that can prevent your opponents from playing a single card you name after they reveal their hands.  This is not a very impressive sphinx when compared to others in Blue that usually offer more direct card advantage.  The blocking of a single card name is situational and has little ongoing benefit, so playing this just doesn't seem worthwhile most of the time.  You do get to see every hand, but even in Multiplayer at the stage of the game this enters play that should be fairly reduced in value.  Overall a card that is too slow for Constructed and has far better competition for deck space in other formats.
In Limited this is a 5/5 with evasion and can lock down a card from an opponent, which can potentially be one of the few or even only cards they have that can stop a five toughness creature.  An easy first pick in Booster and barring a noticeably weak Blue pool in Sealed a card that should make the color a top choice for at least a third of the deck.
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.5

David Fanany

Player since 1995

Alhammarret, High Arbiter 
This guy reminds me a lot of Voidstone Gargoyle from Planar Chaos, albeit more legendary and from Vryn (which I still feel like I know very little about, even after looking at all the Origins cards related to it). I used to use that card in the sideboards of my part-white FNM decks, and I tend to think that Alhammarret can play a similar sort of role. The fact you get to look at your opponents' hands first is undoubtedly a strong advantage, but his high cost compared to older variants like Voidstone Gargoyle (much less Pithing Needle) means that it will sometimes be too late. Additionally, the fact that you can only choose a card an opponent physically holds means that getting him down too early runs the risk of them drawing a different, equally dangerous card later on. In abstract, the effect is very strong, but it remains to be seen whether he ends up making a significant impact in tournament play; I'm sure we'll see him somewhere, though, as he promises to let certain decks answer things they can't interact with any other way.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 3/5 

Alhammarret, High Arbiter
Ugh. Overcosted creature with a low reward effect. If you're running blue, just run counter spells. Even as an EDH commander this is pretty pathetic. 
Constructed: 1
Casual: 1.5
Limited: 2
Multiplayer: 1
EDH: 1.5

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