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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Radiant Fountain
Image from Wizards.com

Radiant Fountain
- M15

Reviewed Jan. 5, 2015

Constructed: 2.5
Casual: 2.75
Limited: 2.5
Multiplayer: 2.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

Michael "Maikeruu" Pierno

Today's card of the day is Radiant Fountain which is a land that taps for one mana and when it comes into play you gain two life. This is a decent card to add to a life gain deck that isn't completely color mana dependent and there is no reason not to include this in colorless decks if there are land slots available. Aside from that two life gained isn't enough to justify slots in most other builds and overall it will appear in only a small number of very dedicated builds.
In Limited this is a reasonable addition in Sealed if the final build isn't heavily color mana focused, but it isn't likely to make a huge impact if included or left out with the exception of two cards it interacts with.  For Booster it can safely be passed until nothing else in color is available in the pack unless you happen to draft Ajani's Pridemate or Wall of Limbs.
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0


Deck Garage

Radiant Fountain
There's not a great deal to say about this card. If you're playing a mono-colored deck and can stand a few colorless sources, it might be worth it to put a few of these in. The life gain is small, but sometimes a couple other life tacked onto something you'd be doing anyway (playing a land) can make a difference. In a dedicated lifegain deck using Archangel of Thune or Ajani's Pridemate, it might actually be a pretty useful card. But in general, it's usually better just to play a land that gives you colored mana to play your colored spells.
Constructed: 2.0
Casual: 2.5
Limited: 2.0
Multiplayer: 1.5

David Fanany

Player since 1995

Radiant Fountain
There seems to be sort of a mini-theme right now involving lands that give you life when they come into play - this card, the common dual lands from Khans of Tarkir, going all the way back to Seraph Sanctuary from Avacyn Restored. You can almost make a lifegain deck without including any spells. Even if you don't want to go quite that far, there's a lot to like about a card that offers a free hedge against direct damage to any deck that can afford a colorless land in its manabase. There's a lot to like about triggering Ageless Entity or Well of Lost Dreams for free, and making Ruin Ghost even better than it already is.
Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

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