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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Yasova Dragonclaw
Image from Wizards.com

Yasova Dragonclaw
- Fate Reforged

Reviewed Jan. 30, 2015

Constructed: 3.50
Casual: 4.13
Limited: 4.25
Multiplayer: 3.94

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Yasova Dragonclaw

Yasova is aggro pure and simple. Four power on Turn Three not only means hitting hard, it also means triggering Ferocity. And trample means that Yasova absorbs pump effects with stupefying efficiency. The ability, meanwhile, steals away potential blockers to add to your army of beatface delivery. My only concern is that two toughness. Yasova's not that hard to deal with, so you may end up not getting the full potential out of the card, but if your opponent doesn't have an answer, you're going to take a major chunk out of his life total pretty darn quick.

Constructed- 3.5
Casual- 4.5
Limited- 4
Multiplayer- 4.75

David Fanany

Player since 1995

Yasova Dragonclaw
I tend to play a lot of midrange-style decks in every format, and I really like how all of Yasova's abilities work against that most hated enemy of midrange - the chump blocker. It's tempting to try and figure out a way to make them work against Titans, Eldrazi, and other people's commanders in the late game, but it's easy to forget, in the midst of all that, that Yasova is still a four-power trample creature. Sometimes the shortest route really is a straight line.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Yasova Dragonclaw which is a three mana Green
4/2 Legendary with Trample and at the beginning of combat on your turn you can pay two Blue or Red and one additional mana to Act of Treason an opposing creature with power less than Yasova's.  This is an excellent creature both as a high power threat for a low mana cost and also for the reusable effect.  The low toughness is a bit of a concern, but that can be overcome with other cards such as Hero's Blade which also powers up the control effect.  Overall this is a very strong offensive card for Green/Blue or Green/Red and is likely to see frequent play in those builds.
In Limited this is a three mana 4/2 with Trample which alone is enough to be an automatic inclusion in any Green design for Sealed. For Booster this is a solid first choice as a standalone threat that gives some flexibility with later choices of either Blue or Red to make use of the powerful control effect.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Deck Garage
Yasova Dragonclaw
Every set seems to have one rare that keeps coming up in the packs I open, and Yasova is the one for Fate Reforged. Even so, I have not really had the opportunity to play her. Her abilities give her an interesting range of options.
A 4/2 trample is a creature that wants to do some quick damage, but is not likely to survive combat, but that's not the ability you'd probably play her for. The ability to steal one of your opponents' creatures each turn is why you would use this. Maybe you steal away their biggest blocker so Yasova can get through unharmed. Maybe you pump Yasova's power so you can steal their huge creature. Maybe you just steal their creature just so you can sacrifice it to some other effect. There's lots of potential here, and I'm honestly quite not sure what to make of it yet. I'm leaning towards Yasova being a little too fragile and mana intensive to be truly great, but I'm going to keep her in the "maybe" box for now.
Constructed: 3.5
Casual: 4.0
Limited: 4.5
Multiplayer: 3.5

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