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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Tasigur, the Golden Fang
Image from Wizards.com

Tasigur, the Golden Fang
- Fate Reforged

Reviewed Jan. 29, 2015

Constructed: 3.25
Casual: 3.60
Limited: 3.75
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Tasigur, the Golden Fang

I forget the current ruling on legends with off-color activated abilities and whether or not they qualify to be Commanders, but any deck looking to make good use of Delve will want to run this card.Not only is he himself a decent Delve card as a potential 4/5 for B, but his activated ability keeps your graveyard full of fuel while simultaneously giving you a chance to reclaim some of the cards in your graveyard. Sadly, you don't get to pick what you get back, but typically any card is better than nothing. After all, you put it in your deck in the first place, right? If you didn't want to get it back, you should have Delved it away.

Constructed- 4
Casual- 4
Limited- 3.5
Multiplayer- 4

David Fanany

Player since 1995

Tasigur, the Golden Fang
I'm not sure who this guy is supposed to be in relation to the rest of Tarkir, much less why he has delve. I'm even less sure what the original intention with his ability was - it seems to require an awful lot of fiddling to get the card you actually want from your graveyard. The delve ability helps, of course, but the fact that he adds things your opponent can choose from and potentially increases their chance of selecting something relatively innocuous is going to turn a lot of people off. On the other hand, I may be being too negative - ideally, any nonland card in your deck would do something relevant to your deck's game plan, right? We'll probably have to wait and see how he turns out.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Tasigur, the Golden Fang which is a six mana Black 4/5 Legendary with Delve and for four mana with two of that Blue or Green you put the top two cards of your library into the graveyard then return a non-land card of an opponent's choice from the graveyard to your hand.  This is a card where Delve is a very solid benefit to get the most out of the activated ability as it limites the opponent's choices.  Even supported with Delve other effects may be needed to maximize each activation, so it takes a fairly dedicated deck to reach that level if that is the goal.  The other option is to focus on the self-milling and card advantage, though with the added choices for an opponent it is only efficient in the long run.  Overall this is a card with a great deal of potential that will see some play in current formats, as a possible one mana 4/5 and for the four mana reusable card advantage.
In Limited this is a potential low cost 4/5 at worst and possible card
advantage at best which makes for a fairly easy first pick in Booster.  
The single Black in the casting cost can allow this to be splashed into Green or Blue decks with minimal dedication to the color and the effects make it well worth considering, provided there is not an excess of Delve in the pool fighting for the same graveyard resource.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Deck Garage
Tasigur, the Golden Fang
I'm a little on the fence about this guy. First, for a 4/5, he's a pretty reasonably costed guy. If you utelize the delve mechanic well, he can come out pretty cheap. But without any evasion, pump ability, or immediately relevant special ability, he's nothing to get too excited about. 
The ability he does have isn't quite as good as it first looks. First, you have to pay 4 mana to mill yourself for 2. Second, the card you get back is of your opponent's choice. Any good Sultai deck is going to have a fair number of cards in the graveyard, so the opponent will gladly choose the least offensive card to them. Then, you still have to cast the other card, but you've just spent 4 mana getting it, so you're probably waiting another turn to do this. You might have things work out well sometimes where you can selectively delve away cards, increasing the chance you can get the card back you want, but even that's leaving room for chance. In the end, do you really have nothing better to do with 4 mana?
In limited, however, this becomes much better. The big body is more relevant, and any kind of card recursion is much more valuable. Don't hesitate to pick him first.
Constructed: 3.0
Casual: 3.5
Limited: 4.5
Multiplayer: 3.0

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