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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Medomai the Ageless
Image from Wizards.com

Medomai the Ageless
- Fate Reforged

Reviewed Jan. 21, 2015

Constructed: 3.17
Casual: 4.00
Limited: 4.50
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Medomai the Ageless
This is a funny thing about Magic - all this time, there's been essentially no difference between an extra turn and a regular one, except that the extra one is taken immediately by the same player who just finished one. But as soon as there's a card that references them, not only are we doing something new, but everyone immediately understands what it means. That's a unique characteristic of the game that Wizards' designers should definitely take advantage of when they can.
It's tempting to say that since Time Walk is one of the strongest of the Power Nine, putting a repeatable version on a creature should be the easiest way to get crazy. Medomai's restriction keeps it from getting completely out of hand. Yet when you consider that getting an extra turn from him means that you have at least six mana, and are playing at least both white and blue and thus have access to the likes of Jace and Elspeth, that restriction allows more things than you think.
Constructed: 3/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Medomai the Ageless which is a six mana White and Blue 4/4 Legendary with Flying that gives you an extra turn when it deals combat damage to a player, though it can't attack during extra turns. Aside from obvious combinations to make it unblockable, gain additional attacks or Double Strike, or effects that force it to attack this is a solid threat by itself. Having some evasion and the potential to add an additional turn makes this a game winner if not answered quickly. The mana cost is a little high, but in a Blue and White control deck that is not as much of a concern and this is a finisher well suited to that design. Overall this will likely see play in multiple formats with Commander probably the setting where it will be most popular.
In Limited this is strong first pick despite the two color casting cost and even one successful attack can provide a huge advantage. It isn't the best topdeck and requires other cards and preferably a decent draw to take advantage of the second turn, but there is no real drawback aside from the two colors. In Sealed this is well worth splashing a color for provided the other is strong enough to run in the deck. In Booster it forces at least a splash of a second color, but being able to choose which color in later picks helps somewhat.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


Deck Garage
Medomai the Ageless
Extra turn effects are among the most powerful effects in the game. The chance to untap, play spells, play lands, and attack twice before an opponent can is very alluring. The problem is that most of these effects are so expensive (after Wizards realized their mistake with Time Walk) that you pretty much spend your whole first turn playing the extra turn effect. 
Medomai makes an effort to get around this by pinning the ability on a large, evasive creature. You still have to pay six mana to get the creature out, but if it sticks, you get 4 power of flying damage PLUS the extra turn!
The final ability keeps him from being an infinite combo in and of himself, which kind of hurts that you can't attack with your 4/4 flier, but it's totally understandable. 
All in all, Medomai is a pretty hefty investment that is of questionable value. Much like yesterday's card, Medomai can be a big deal in a multiplayer game and will be a big target for any of your enemies to kill.
Constructed: 3.0
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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