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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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Brutal Hordechief
- Fate Reforged

Reviewed Jan. 15, 2015

Constructed: 3.88
Casual: 4.00
Limited: 4.50
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Brutal Hordechief
I'm impressed by the way this guy manages to make an ability that can be paid for only with red or white mana, and which is strongly part of the color abilities allocated to red and white, feel very much at home in black. Because your opponent is going to feel very, very bad, both in terms of their life total and psychologically, each time you pay that mana cost. The forced life loss feels almost secondary, despite the fact that it can be absolutely devastating (Thatcher Revolt says hello), because he basically means that your opponent is never winning a combat again as long as he's on the table. This is how you do orcs right.
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5


Welcome back readers today's card of the day is Brutual Hordechief a powerful Mardu mythic that does a good impression of Hellrider. The drain one and gain one effect whenever a creature you control attacks is fantastic, it allows you to get even more damage in while also padding your life total for the crack back from opponents. The second ability while steep at 5 mana allows you to completely control your opponents blocks, this can lead to a huge blow out while allowing you to protect your valuable creatures and push through for damage by forcing some double and tripled blocks. In standard this card is interesting as a four mana 3/3 its solid and operates in the same space as Hellrider with more of a man sink ability meaning I think it has what it takes. In modern its a little slow but could be extra copies of Hellrider for the decks that want that. In legacy and vintage too slow. In casual and multiplayer the block forcing ability can lead to some crazy games where you can simply kill a player and its a repeatable ability and combined with the life gain and drain its well suited for multiplayer. In limited this card seems powerful its block ability can win the game and the first is good for aggressive decks to push through more damage. Overall a powerful aggressive card.
Constructed : 3.5
Casual: 3.5
Limited: 4.0
Multiplayer :4.0

Michael "Maikeruu" Pierno

Today's card of the day is Brutal Hordechief which is a four mana Black
3/3 that has the defending player lose one life and you gain one life whenever a creature you control attacks and for three and two White or Red mana any opposing creature able to block must do so and you choose how they block.  This is a very impressive and dangerous card that can immediately halve the clock when it hits play or outright win the game depending on the number of creatures in play.  The life gain is a nice bonus and the potential to choose blocking when running Red or White is an amazing combination with Deathtouch, particularly if supported with First Strike or other effects.  Overall this is a very strong card that will see play in current formats and across different decks that use Black, particularly Black/White tokens or very aggressive Rakdos builds.
In Limited this is an easy first pick in Booster that may not have the swarm support of a Constructed build, but should still impact the game with a noticeable swing in life points.  It is even stronger if the effect can be used with White or Red to manage an alpha strike and even as a four mana 3/3 it wouldn't be unplayable. The life drain aspect with just one Black mana in the base cost gives it a strong position in Sealed as well and it should be played whenever possible.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


Deck Garage
Brutal Hordechief
With the increasing support for Warrior tribal, I can see the Hordecheif possibly becoming a finisher for the deck. Warriors want to attack and do so relentlessly. By the fourth turn, you should have at least a couple warriors out already attacking, and the Hordechief immediately makes them more damaging. Then, on turn 5, you can manipulate their blockers to your advantage and put yourself in the driver's seat.
It's possible, however, that this is too slow. Aggressive decks don't like things that cost four and have activated abilities that cost five. His three toughness makes him easy to kill, and his abilities make him an attractive target. 
I expect to see some of this guy, but I don't think he's going to be a huge player in thet future. In limited, however, this is an absolute bomb. Creatures attack a lot, so you'll have a good chance to make a big swing with his ability.
Constructed: 3.5
Casual: 4.0
Limited: 4.5
Multiplayer: 3.5

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