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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Wild Slash
Image from Wizards.com

 Wild Slash
- Fate Reforged

Reviewed Feb. 4, 2015

Constructed: 3.33
Casual: 3.13
Limited: 3.67
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Wild Slash

This feels almost like a box-checking sort of design, but you don't have to look at it in only that way. After all, not every red deck is in Standard, which means that some red decks will face insanity like Shining Shoal, Mark of Asylum, or even the dreaded Circle of Protection: Red. And yes, that means that those red decks will also have access to previous years' countermeasures, but sometimes you need something that's relevant in other matchups too (or just want to make a super-linear deck to prove a point to the guy who thinks that playing every Circle of Protection plus Mind Bend plus Sphere of Safety is funny).

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Wild Slash which is a one mana Red instant that deals two damage to target creature or player and with Ferocious damage can't be prevented that turn.  As a strictly better Shock this will see play in many Red decks across current formats for the one mana removal or burn.  The additional effect may not come into play often, but having the ability to negate damage prevention as a response has the potential to disrupt quite a few strategies.
In Limited this is a one mana source of instant speed removal or burn which makes it an easy and automatic inclusion for any Sealed deck using Red.  The prevention blocking effect is very unlikely to come up currently as only Feat of Resistance, Channel Harm, and Deflecting Pain would prevent or protect a target.  In Booster this is a very solid second or third pick and possible first pick in a pack with an unwanted rare and is generally not a card you want to pass unless a bigger threat is available to draft.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Deck Garage
Wild Slash
Shock was fairly popular when it was in standard, and most of the time, Wild Slash will be exactly the same card. Two damage for 1 mana is unexciting, especially for those of us used to Lightning Bolt's 3 for 1, but it is a perfectly fair price. 
There are occasions when the ferocious ability will make a difference. How fun would it be to deflect someone's Deflecting Palm by playing a Wild Slash? Or, if you have ferocious and an opponent has a creature with protection from red, you could target something else with Wild Slash in response to them blocking a red creature with the pro-red creature, canceling the "prevent damage" portion of the creature's protection.
Really, though, most of the time this is 2 damage for one mana. Not much else to say about it.
Constructed: 3.0
Casual: 2.5
Limited: 3.5
Multiplayer: 2.0

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