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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Scroll of the Masters
Image from Wizards.com

Scroll of the Master
- Fate Reforged

Reviewed Feb. 27, 2015

Constructed: 2.50
Casual: 3.00
Limited: 2.50
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Scroll of the Masters
This may not have a Jeskai watermark, but it's clearly designed to support the Jeskai's core themes and strategy. The idea of noncreature spells making creatures stronger is, technically, a fundamental of Magic, but the prowess ability made it a formalized deckbuilding concept and theme. This card doesn't really help if you're using Jeskai Ascendancy in a combo, or if you don't already have an appropriate balance of non-creature and creature spells. But it does help shore up your deck against the possibility of running out of spells to trigger prowess abilities - you can effectively "invest" them early and get benefit later on at your discretion. There's also something to be said for the ability to give that big bonus to any creature you want, after blockers are announced - with the straight prowess abilities, the creature always gets the effect written on it.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Scroll of the Masters which is a two mana artifact that gets a lore counter whenever you cast a non-creature spell and for three mana and tapping target creature you control gets +1/+1 until end of turn for each lore counter on the Scroll. This isn't a bad card for a spell heavy deck such as Red burn, Blue control, or even a very removal heavy Black build. It works as a finisher of sorts, usually across two turns, with an evasive target or a small swarm to get one past blockers. The number of additional cards it takes to power up enough to be a viable threat is a noteworthy drawback and will likely keep it from seeing any competitive play. In Casual, Commander, or Multiplayer it might see a few slots though more direct options are probably going to be less situational and more reliable.

In Limited the format is creature driven and there are few benefits to including this over other options aside from it being colorless and something to use later in the game for repeatable if likely small combat boost. An uncommon is probably a better pick in Booster both on playability and the low value this has while in Sealed it should only be played if the build is heavier on non-creatures.

Constructed: 2.0
Casual: 2.5
Limited: 1.5
Multiplayer: 2.0


Deck Garage
Scroll of the Masters
This scroll, in the right deck, could be like a huge re-usable pump spell - without the surprise of an actual pump spell. Play some non-creatures on your second main or on your opponent's turn to put counters on the scroll, then attack on your next turn. Depending on how they block or respond, you can pump an attacker, leave your mana for another spell, or leave it open to use (or bluff) on a blocker. The longer the game goes on, the more powerful this card is. I can see it being used in a control deck, where early kill spells and counterspells build up the scroll, then late game, bring out your finisher and win the game in one or two swings.
It all sounds good in theory, but I have my doubts as to if this is the most efficient way to do it. With all the good cards that cost three mana, do you really want to play a potential future pump spell? To make this good, you need lots of non-creature spells, increasing the likelihood that you won't have a creature to use this on.
Overall, I think it has some potential, but will probably be found a little too slow and inconsistent.
Constructed: 2.5
Casual: 3.5
Limited: 3.0
Multiplayer: 2.5

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