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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Friendly Fire
Image from Wizards.com

Friendly Fire
- Fate Reforged

Reviewed Feb. 25, 2015

Constructed: 2.00
Casual: 2.83
Limited: 2.83
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Friendly Fire
Much like yesterday's card, this is also a name that I'm mildly surprised hasn't been used before. I imagine if it had been a Rakdos card from the recent Ravnica block, it might have had some kind of roundabout backhanded self-damaging beneficial effect. As things stand, it's a little hard to place what its most effective use is. It's not as reliable a source of damage or creature destruction as some more straightforward cards, and it's less helpful even than other red damage spells when your opponent has no cards in hand and topdecks a Baneslayer Angel. But in settings that might make more use of high-cost spells or slower decks, it has a better chance of doing something spectacular, and knowing that it exists can make opponents cast expensive morph creatures face down earlier than they originally planned. It's also a hilarious way of showing people that the Eldrazi really do have a downside after all.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Friendly Fire which is a four mana Red instant that deals damage to target creature and the creature's controller equal to the converted mana cost of a card randomly revealed from that player's hand.  This is a little random to be top of the line without using without support as it can't guarantee destroying even a one toughness creature.  The odds are in favor of it two or more damage twice which equals the casting cost, but is much worse than just using the two mana Searing Blood that will do five damage total.  With Blue to bounce something more mana intensive to hand this gets better or Black to manipulate the hand more directly.  Even with that it depends on the style of deck and higher mana cost cards are needed which might not be present in any competitive setting.  In Commander it may be a bit more likely, but even there other Red options exist that can be more reliable and self-sufficient.
In Limited this is a burn and removal spell that may do nothing or in some situations win a game almost by itself with a seven through nine mana creature as the chosen card in an opponent's midgame hand.  It is erratic, but unless an opponent intentionally keeps a land in hand and it is chosen this should average a bit higher than in Constructed formats.  A reasonable second or third pick in Booster and worth including when running Red in Sealed unless a little chaos is too much for your style of play.
Constructed: 2.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


Deck Garage
Friendly Fire
To me, cards that give you a random benefit are generally garbage (except for making your opponent discard at random - that is good). You want to be able to predict and plan for what is going to happen. Sometimes you will find a big card and kill a creature and deal big damage to the player. But sometimes, you will spend four mana only to find the land they've been sandbagging, and do absolutely nothing. 
I suppose you could make a strategy to empty their hand, bounce their most expensive permanent, and then play this, but that sounds like a pretty complicated combo that's more trouble than its worth.
It might have a higher likelihood of being valuable in limited as people are waiting to get enough mana to play their big expensive bomb, but even then, I wouldn't be very happy playing this card.
Constructed: 1.5
Casual: 2.5
Limited: 2.0
Multiplayer: 1.0

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