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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Fate Reforged

Reviewed Feb. 24, 2015

Constructed: 3.00
Casual: 3.67
Limited: 3.67
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

I'm a little surprised that the name "Dragonrage" hadn't been used until now - especially considering how popular dragons are in Magic. This card wouldn't have been out of place in Scourge! At least we got it in Fate Reforged, though, and I think it has some potential. If you're being especially analytical, you might consider it to be basically the same effect as a direct damage spell, but it shouldn't be dismissed or overlooked on that ground. Not only does it have a very different (and very cool) concept, it also interacts with double strike, lifelink, and pretty much any of the recent Boros cards with the battalion ability.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Dragonrage which is a three mana Red instant that adds one Red mana to your pool for each attacking creature you control and gives each of them the Firebreathing effect until end of turn.  This is quite an efficient combat trick for Red swarm builds if at least three creatures are attacking as it adds unexpected damage potential to any blocked or unblocked creature. Paired with First Strike, Double Strike, or a larger number of creatures and this can cut outright win the game or at least cut the clock in half for an opponent.  The flexibility of this adding mana to be spent as needed, particularly spread across as many attackers for damage as is necessary, gives this quite a bit of competitive value and it will see play across current and Casual formats.
In Limited this is a bit weaker as swarms are harder to assemble, but in the later game this can be a serious threat with any evasive target and stockpiled mana sources.  An easy second or third pick in Booster after a Red rare and solid enough in most situations to be included whenever using Red in Sealed.
Constructed: 4.0
Casual: 4.5
Limited: 4.0
Multiplayer: 4.0


Deck Garage

This is a tricksy card. It's narrow in its use because it can only be used on attackers, but it's wide in how it can be used with your attackers. You could use it to give all attackers +1/+0 so your tokens can punch through their 2 toughness blockers. Or, you can use it to make one attacker much larger, leaving others untouched. In other words, it's very difficult for opponents to predict this card.
This clearly of most use in a creature rush strategy, but creature rush strategies want decks of mostly creatures and land. I doubt in most cases that this instant is good enough to make the cut.
In limited, however, it is a flexible offensive combat trick that's worth playing. Don't pick it super highly, but don't overlook it either.
Constructed: 2.0
Casual: 2.5
Limited: 3.0
Multiplayer: 2.0

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