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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Lorwyn

Reviewed December 4, 2015

Constructed: 3.17
Casual: 4.17
Limited: 4.17
Multiplayer: 3.17
Commander [EDH]: 3.67

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

There's a broad archetype of deck that the former Pojo writer Abe Sargent used to refer to as "Sweep and Keep". When playing this strategy, you generally look for combinations of damage-based sweepers and creatures with protection from the relevant color, like Firespout plus Soltari Priest. Of course, it can run into problems when opposing creatures are bigger than your damage cards can handle alone and/or are the wrong color for protection. I've always thought that Vigor was a good alternative and a fresh take on the "Sweep and Keep" style of deck. Think about it: he protects any of your creatures from your sweeper, regardless of their own abilities or color, and makes them even stronger in the process. He protects any of your creatures from opposing creatures which may be bigger, and makes them even stronger in the process. He requires a lot of green mana, which gives you an excuse to use powerful creatures like Troll Ascetic, Ohran Viper, and Obstinate Baloth. He's a 6/6 who tramples over people, killing them much faster than Soltari Priest and more safely than Earthquake. I can't think of anything not to like about those things.
Constructed: 3/5
Casual: 5/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Vigor which is a six mana Green 6/6 with Trample that prevents damage to your other creatures and turns it into
+1/+1 counters and Vigor gets shuffled into the library if sent to the
graveyard.  Supported with effects to protect Vigor itself this can offer a huge advantage in a game and it works very well in Commander,
Multiplayer, or an acceleration build.   Even if the effect only kicks
in once on a mass damage spell cast yourself it is well worth it and can power up a force into a game winning alpha strike.
In Limited a 6/6 with Trample for six is a first pick in many packs, but with the added effects it is an automatic first pick in Booster that can easily win games.  In Booster the three Green can be a little more difficult to manage and the pool may not be strong enough, but if necessary it can carry a fairly weak pool. 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0
EDH/Commander: 4.0

Neat effect but makes itself a prime target for kill spells. I don't see it lasting more than a turn or two if the opponent is competent.
Constructed: 2.5
Casual: 3.5
Limited: 3
Multiplayer: 1.5
EDH: 3

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