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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Golgari Rot Farm
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Bounce Lands
- Ravnica

Reviewed Aug. 28, 2015

Constructed: 3.50
Casual: 3.90
Limited: 4.38
Multiplayer: 3.50
Commander [EDH]: 3.88

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Ravnica Bounce Lands
While Ravnica's shock lands were homages to the original dual lands, the bounce lands were iterations of the KKarooaroo cycle from Visions. The members of the original cycle produced only one color of mana and required you to bounce an untapped land, and were not considered the most memorable as time went on.
The bounce lands, by contrast, got quite a lot of attention. Not everyone liked the idea at first. They seem pretty innocuous now, but in sets where decks sometimes had tight mana curves, almost always had major color requirements, and could face opponents with large complements of Stone Rain and Eye of Nowhere, the appeal was not always apparent. The thing that makes them good is that they are a form of card advantage: one card gives you two land plays, and for decks that can afford the short-term tempo hit - decks that are either even faster than the bounce lands, or much slower - it gives you a degree of consistency, similar to drawing more lands at the right time than your opponent.
Of course, later years would see the release of sets like Zendikar, with its lands that have an effect when they come into play and its landfall mechanic. A lot of us probably now know that there are certain decks out there for the bounce lands, but we may not remember that this was actually always the case.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
Michael "Maikeruu" Pierno

Today's cards of the day are the bounce lands which enter play tapped, have you return a land to your hand, but tap for two mana. These lands are very effective when a tapped land is returned or if they can be untapped from another effect, though maintaining tempo consistently requires careful choices during deck design. Ultimately these work as acceleration, support enters play effects for lands, and are excellent targets for untapping which gives them a wide variety of decks to be played in across multiple formats.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

Ah, the old rav bouncers. one of the few lands that get worse with every draw (Especially topdecks. You don't want to topdeck one of these guys) but are still on the whole, considered solid for the price of admission. You see a lot of these in casual and EDH, and it's a respectable play. The bouncing of a land is still worthwhile in the idea that these lands don't require them to be untapped. So go ahead and play that last 1-drop before dropping this. 
Constructed: 3.5
Limited: 4.5
Casual: 4.5
EDH: 4.75
Also, If you've got a minute, I'm doing a fundraiser for a car. I'm really in a bad way without one folks. Take a look, share, or donate if you can. I'd really appreciate it :D 

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