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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Darkwater Catacombs
Image from Wizards.com

Filter Lands
- Odyssey

Reviewed Aug. 25, 2015

Constructed: 3.33
Casual: 4.00
Limited: 3.67
Multiplayer: 3.75
Commander [EDH]: 4.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Odyssey's Filter Lands
Odyssey was about the time that Wizards of the Coast started thinking of ways to make dual land variants that played noticeably differently from each other. In the case of the filter lands, they will give you access to each color - but they will always give you access to both Mossfire Valleycolors, whether you want it or not. While other dual land variants will help you with those double-colored-mana costs, these ones work best in decks that have slightly fewer colored mana symbols, which are ironically the decks that can sometimes work better without dual lands.
One thing that I've always found interesting about them is that the "filter" activation cost is colorless, meaning that you could in theory use Mossfire Valley to splash red and green cards into an otherwise mono-blue deck. This level of flexibility is one that has rarely been seen on anything short of the original dual lands or Ravnica's shock lands, and has perhaps decreased enthusiasm for a revisit and completion of the cycle (not to me, though!).
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5
Michael "Maikeruu" Pierno

Today's cards of the day are the filter lands from Odyssey that require one colorless mana then give two allied colored mana in return.  Aside from most likely not being useful in the first turn and being unable to produce mana on their own these are quite solid as an option for many decks if supported with other mana sources. The risk prevents them from being chosen for most builds, but used in addition to another duel land in a two color deck they can really shine.  Multiple sets aren't recommended due to the increased chances of poor opening hands, though single copies of more than one type can still work well in Commander.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

Old School Filterlands
Whew, these haven't aged well at all. It's a neat thought on fixing, but the new Filters have taken the idea and run in an almost crazy by comparison way. Though it's does the job for those looking for fixing on a budget for EDH and casual. 
Constructed: 2.5
Limited: 4.5
Casual: 4.0
EDH: 5.0

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