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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sarkhan Unbroken
Image from Wizards.com

Sarkhan Unbroken
- Dragons of Tarkir

Reviewed April 29, 2015

Constructed: 3.88
Casual: 3.88
Limited: 3.75
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Sarkhan Unbroken
 
I've been waiting half a decade for Sarkhan to finally have the ultimate ability he does on this card. Everyone knows this is what his ultimate would really be - it's kind of funny that he had to gain blue in his mana cost to get it, but at least he has it now.
 
His other abilities aren't too bad either, for that matter. The eye is immediately drawn to his middle ability and the prospect of making dragons at will, but the fact is that his +1 ability gets better the longer the game goes on. Mana acceleration is good at any stage of the game - going from five to seven is not really less important than from one to three, especially when you see the cards we're reviewing tomorrow and Friday - and in this case it's a bonus on a Phyrexian Arena effect. 
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back readers today's card of the day is Sarkhan back and better than ever. Sarkhan Unbroken is an amazingly powerful planeswalker, the downside of having to have three different kinds of mana is lessened by the sheer power of the card. The +1 provides card advantage mana fixing and or mana ramping depending on when its used, the -2 allows Sarkhan to protect himself and a 4/4 flying dragon is quite impressive in doing so. The ultimate allows you to search for any number of dragons and just dump them into play is an over the top but undeniably powerful ultimate. In standard this card is powerful in the decks that can support the color requirements, most notably Temur decks with a focus on ramping, making this a powerful contender in standard. In modern and eternal formats I don't know if this card will be quite good enough to see play with its medocire ultimate and three color requirements. In limited this card is a bomb most planeswalkers are but drawing cards, and creating evasive creatures is a step above most although three colors could be challenging. In casual and multiplayer this card is powerful and the dragon ultimate is sure to have a large variety of amazing targets. Decks that can handle the mana requirement are sure to find this a powerful and flexible planeswalker. Overall a powerful and fun planeswalker who can protect itself and generate card advantage.
 
Constructed: 3.5
Casual: 3.0
Multiplayer: 3.0
Limited: 4.5

Michael "Maikeruu" Pierno

Today's card of the day is Sarkhan Unbroken which is a five mana Green, Blue, and Red planeswalker with four loyalty.  The +1 has you draw a card then add one mana of any color to your mana pool which works very well together as the added mana can help in using the gain in card advantage.  The -2 puts a 4/4 Red dragon with Flying into play that if used even once is moderate value on the card, but twice more than covers the casting cost of Sarkhan.  The -8 of searching your library and putting as many dragons as wanted into play is outright gamebreaking in Commander with options like Scourge of Valkas to burn every opponent down with enough dragons in deck to play.
 
The biggest hindrance in any format is the Blue mana added to the Red and Green in the casting cost as it requires additional support.  While the three effects are each very strong they work independently of each other and have little synergy.  Overall this is a powerful card with very specific design choices needed to build a deck around, but could be a major force in the right setting.
 
For Limited the three colors can be an awkward foundation to build on, though the strength of the first two effects makes splashing a third color very reasonable.  As a value draft and the potential power it is worth the first pick in Booster and can be supported through later choices to get the value from each color.  In Sealed the splash might be just for Sarkhan and one or two top cards, but even the two tokens and one card draw would make this an incredible bargain and worth forcing as a top card in the format.
 
Constructed: 4.0
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5

Mattedesa

Deck Garage
Sarkhan Unbroken
 
This incarnation of Sarkhan is the lord of the dragons. His +1 gives you the mana to play any color dragon (perhaps drawing one, too). His -2 gives you a dragon outright, and his -8 gives you ALL the dragons.
 
Realistically, though, how good is he? At 5 mana in three different colors, he’s not a quick drop. Having one of those colors be green helps significantly, but it’s still a consideration. His +1 is extremely useful. You get to keep the cards coming and have the mana to play them. Or, you could just use his -2 twice and pump out 2 dragons.
 
He certainly is exciting, though I fear his color combination makes it unlikely that he’s going to stick around and be a favorite.
 
If you happen to be playing these three colors in limited, by all means, feature Sarkhan, but don’t compromise your deck’s mana base just for him.
 
Constructed: 4.0
Casual: 5.0
Limited: 4.0
Multiplayer: 4.0

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