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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Zurgo Bellstriker
Image from Wizards.com

Zurgo Bellstriker
- Dragons of Tarkir

Reviewed April 15, 2015

Constructed: 4.00
Casual: 3.88
Limited: 3.50
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Zurgo Bellstriker
There are a couple of dimensions to this card. One is to illustrate how harsh time travel tends to be on people who aren't the protagonist of the story. Another is about how that disadvantage isn't actually a disadvantage at all. Think about it: not every red deck plays one-cost creatures, but do the ones that do ever block at all? The third is almost the most mind-blowing to me: why is his game text is almost identical to cards like Ironclaw Orcs and Brassclaw Orcs, from the original Sligh deck? Is there any chance they're hinting at an extraplanar origin for those creatures? Perhaps not, but then again, nobody thought Gideon was from Theros either!
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Zurgo Bellstriker which is a one mana Red 2/2 Legendary that can't block creatures with power two or greater and has Dash for two mana.  This is a decent aggressive card for a Red deck that just offers an early game threat or possibly as a reusable enters or leaves play trigger, such as .  The blocking drawback is worth noting, but it is not very different from Rakdos Cackler and that saw play. 

Overall it is very likely that at least one copy of this will find a home in many Red decks across current formats
In Limited this is a somewhat weak first pick as it has no impact on the battlefield by itself other than being a 2/2 for one which is best on turn one then decreases rapidly in value.  It can support other cards, though drafting into that and having the combo function in games is somewhat unlikely.  In Booster a creature with another effect or removal should be drafted instead, though if already in the color and nothing else stands out in the pack this is not a bad card to have.  In Sealed it is an easy inclusion with a Red build and there is minimal drawback to using it aside from the lack of chump blocking.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Deck Garage
Zurgo Bellstriker
Any time you can attack with two power on the second turn, it’s going to be a card that people play. The drawback isn’t very relevant most of the time, because the decks that want to play this don’t leave their creatures back to block very often anyways. The versatility to pay it once to save your mana for later spells or pay 2 for a surprise attacker later in the game makes this just the piece that many red decks need.
In limited, your chance of building a deck that can take full advantage of a major aggressive strategy is small. Most of the time, Zurgo will simply be outclassed and you’ll wish he was something bigger. Multiplayer games are usually less aggressive, and there’s not much place for a 2/2.
Constructed: 4.0
Casual: 3.5
Limited: 3.5
Multiplayer: 2.0

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