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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Soul of Innistrad
Image from Wizards.com

Soul of Innistrad
- M15

Reviewed Sep. 9, 2014

Constructed: 3.88
Casual: 4.38
Limited: 4.88
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Deck Garage

Soul of Innistrad

Of all the keywords to put on a 6/6, deathtouch is one of the least useful. Six damage is already going to kill just about anything anyway, but at least now it combos that much better with effects that grant trample.

The real draw here, of course, is that for five mana you can get back three dead creatures, ensuring solid card advantage in the late game. The best part is that you get to do this at least once EVEN IF the Soul dies before your next untap step, and if it lives, you can do it every turn until you run out of dead creatures or hit your maximum hand size. There are few game states that it's harder to come back from than "my opponent's creatures won't stay dead", as you're burning resources to cope with an army that just rebuilds anything you tear down.

Constructed- 4
Casual- 4.5
Limited- 5
Multiplayer- 4.5

Michael "Maikeruu" Pierno

Today's card of the day is Soul of Innistrad which is a six mana Black
6/6 with Deathtouch and for five mana can return up to three target creatures from your graveyard to hand and for five mana can be exiled from the graveyard for the same effect.  This is a decent top of the mana curve choice for a mono-Black sacrifice build that is more oriented towards control than speed.   While it nets card advantage with the choice of creatures returned there is a notable investment in mana to play this, or discard it, then use the effect and finally cast the returned creatures.  Even with the lower speed it is quite playable in current formats and adds quite a bit of late game staying power.
In a Limited format this is an excellent reason to run Black in Sealed or Booster that can utterly change the game state by refilling your hand with the creatures lost in earlier turns.  As it is easily managed even if Black is the secondary color and is also a solid creature in addition to the effects the value is quite high in the format.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Deck Garage

Soul of Innistrad
A 6/6 Deathtouch for 6 is perfectly reasonable before anything else. It probably wouldn't get played just for that, but because it ISN'T just that, we have some real potential here.
For 5 mana, you can bring back three creatures. How often do you have 3 creatures in your graveyard worth bringing back? This greatly varies between decks, but it's not hard to have a lot of creatures end up in your graveyard. Paying 5 mana to essentially draw three good creatures is a pretty nice investment. Doing this just once could give you an almost insurmountable card advantage. The fact that he can do this even from the grave himself is quite useful. 
The problem is that it's tough to know what type of deck wants this. Maybe you have a control deck with lots of cheap utility creatures so you can reuse them to control your opponent's board while attacking with the Soul? It's an idea worth considering. Right now, however, I'm still a little unsure how useful he's going to be in most situations.
In limited, however, they don't get much more "bomby" than this. A 6/6 with deathtouch is more than most decks can handle. And since limited is all about creatures, bringing back three (or more, with multiple activations) threats that they thought they had gotten rid of can be completely backbreaking to an opponent.
Constructed: 3.5
Casual: 4.5
Limited: 5
Multiplayer: 3.5

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