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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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Sultai Charm
- Khans of Tarkir

Reviewed Sep. 30, 2014

Constructed: 3.75
Casual: 3.70
Limited: 4.13
Multiplayer: 3.41

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Sultai Charm

I like the new formatting on modal spells. I also like the versatility of Charms. And I really like answers to artifacts and enchantments that aren't "dead cards" if you're opponent doesn't have any. No matter when you draw Sultai Charm, you'll find a use for it. You may be tempted to hold onto it if you know that your opponent has an enchantment or multicolored bomb card, or you might cash it in now for some extra draw. If your opponent is currently threatening you with a monocolored monster, you may be forced to draw two and discard just to hope for an answer. And that's the way Charms should be-- versatile, but not able to answer absolutely everything.

Constructed- 3.5
Casual- 3.75
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995

Sultai Charm
Multicolored charms are interesting. The benefits they offer you have little cost in most environments, as stable three-color decks have become more and more common over time. Sultai Charm is the sort of versatile answer that makes or breaks control decks: the ability to remove three different types of permanents, basically universally, or draw extra cards at will is a level of versatility that most decks never know. If the question about multicolored decks has moved away from "which combinations can I play?" and towards "what does each combination offer me?", Sultai Charm is the strongest argument possible for its colors.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Sultai Charm which is a three mana Black, Green, and Blue instant with three choices of effect.  The first destroys a target mono-colored creature, which is nice and comparable to Black removal cards.  The second destroys a target artifact or enchantment which shores up the first effect by adding artifact creatures and other targets of note.  The third effect allows you to draw two cards and then discard a card which is situational, though both the draw and discard can be useful to arrange the hand or graveyard. 
Overall this is similar to many of the charms that have come before by being flexible and offering something for nearly any scenario, though the very specific mana cost keeps this to being a part of a small selection of decks.
In Limited the three colors required is the biggest drawback, but if using two the third is probably worth splashing for the versatile removal this offers.  A possible first pick in Booster with a weak rare and an easy second or third choice if matched to a multicolor rare first pick.  In Sealed the value is dependent on the pool as at least two of the colors need to be viable, though forcing this into the deck is tempting for the removal it still needs to be reliably cast to be of any use.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Deck Garage
Sultai Charm
As has become the trend in multicolor sets, we have a cycle of charms in Khans of Tarkir. All of them cost three mana - one of each of the colors the clan represents. The good thing about these charms is the versatility they provide. If only one of the options is useful, you can usually find a more efficient way to achieve that effect, but the flexibility to use whichever of the three is more relevant at the time is why these charms are so good. 
The Sultai charm presents three useful abilities. Most games are going to have momocolored creatures, though less so now in Khans. Cards that destroy artifacts or enchantments are usually relegated to the sideboard, but since we have other options on the charm, it provides a reasonable way to deal with them main board. Finally, if neither of the other is relevant at the time, you can cycle through a couple cards and get rid of something less important in your hand, or even put something in the graveyard that you want there.
None of these effects are amazing in their own right, but the draw two discard one - at instant speed - is never useless, so that adds a lot of value to this card.
Constructed: 3.5
Casual: 3.0
Limited: 4.5
Multiplayer: 3.5

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