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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Khans of Tarkir

Reviewed Sep. 24, 2014

Constructed: 3.08
Casual: 3.75
Limited: 4.13
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage


It's pretty much always true: Wrath + Threat = Win. Any card that wipes the board of all creatures but leaves you one, even a mediocre one, is probably going to win you the game. This is why people tried to build serious decks around Day of Judgment and Cudgel Troll. This is seven mana across three colors, but it lets you choose any creature, whether it normally survives destroy effects or not. And one of those three colors is well-known for having the biggest, baddest creatures. And another one is known for being able to get dead creatures back from the graveyard! I can easily see this becoming a cornerstone of a WBG midrange/control deck, or just being a random trump in big multiplayer melee matches.

Constructed- 3.75
Casual- 4.5
Limited- 4
Multiplayer- 4.95

David Fanany

Player since 1995


Reading this card sends me on a flashback to Shards of Alara. Not because there was anything directly comparable; I don't think there was anything quite as simple, confronting, and brutal as this card's game text in that block. It's actually more the question of "Why is this card [third color]?" I never did figure out what part of Rafiq of the Many or Rhox War Monk were blue, or what Mayael the Anima's abilities had to do with red.

The appeal of Duneblast's effect is obvious, but its cost rules it out for many decks. Traditionally, control decks were already stabilized by the time they reached the sort of turn range this naturally comes online. Of course, not all Magic traditions are valuable, and some are not even sensible; and a deck that can accelerate into a Duneblast, or even draw it in a late-game stall, is something to be feared.

Constructed: 3/5
Casual: 3/5
Limited: 5/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Duneblast which is a seven mana Black, White, and Green sorcery that destroys all creatures aside from one of your choice.  This is a very powerful effect with an equally powerful mana cost that will keep this from seeing any play outside of Commander with some offbeat Multiplayer and Casual use possible. In Commander this is an excellent card in a deck using the colors and noticeably supports Karador and Anafenza with some synergy for Teneb and Ghave as well.
In Limited this requires some splashing, but it can easily win games with even a moderate threat in play under your control.  Even with the three colors it is a solid first pick in Booster and far too dangerous to pass in most situations.  For Sealed two of the colors should be solid before splashing the third, so the opportunity to include it may not always be present.  If possible this is worth stretching the deck a little to make it work as recovering from a solid usage can be extremely difficult for any opponent.
Constructed: 3.0
Casual: 3.5
Limited: 4.0
Multiplayer: 3.0


Deck Garage

Board sweepers are always among the most powerful cards in Magic. Ones that take out all opposing creatures while leaving you with something are even more powerful. The problem is that you have to pay out the wazoo for cards like this, and Duneblast is no exception. If you're in a deck that can produce this type and quantity of mana, you can often nearly end the game with this card.
There is one additional upside to this card, however. The Abzan clan is very fond of using cards in graveyards to it's own benefit. So, even if you don't have the perfect scenario of a big fatty to leave on the board after this goes off, you should have some other nice interactions with all the things that went to the graveyard.
But it still comes down to 7 mana. If you can't reliably get enough mana, this card might as well be blank in your hand.
Constructed: 2.5
Casual: 4.0
Limited: 3.5
Multiplayer: 4.5

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