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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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 Sign in Blood
- M15

Reviewed Sep. 2, 2014

Constructed: 3.88
Casual: 3.67
Limited: 4.00
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Sign in Blood

An old favorite, and a simple demonstration of something new players need to learn: drawing an extra card is worth paying 1 life for. This one's probably going to be around for a while, just because it's the simplest way of doing this that isn't a repeatable effect. While I miss Phyrexian Arena and the thrill of knowing your own card could kill you if it gets out of hand, I can't complain about this.
I also like that you can use it to deal 2 damage to an opponent, if you find a reason to do so. It reminds me of some old Underworld Dreams/Megrim decks from playgroups past.

Constructed- 4
Casual- 3.5
Limited- 4
Multiplayer- 3.75

David Fanany

Player since 1995

Sign in Blood
This card has been around for a while now, and a lot of people already know it well. Drawing cards by paying life is a staple of black, and is always powerful, whatever the numbers on it are. Sign in Blood even has my favorite quality - versatility. Two life is a full tenth of your opponent's life total, and extra cards don't help them if the game is over.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Sign in Blood which is a two mana Black sorcery that has a target player draw two cards and lose two life. Two new cards at the cost of two life and one card is not a horrible trade and used properly is certainly an advantage. The option of being able to target an opponent with this effect to have them draw and lose life has multiple applications when designed around and is a situational alternative to keep in mind. Overall this is a solid card that consistently sees play across formats and will continue to do so in the current Standard and Modern settings.
For Limited this is more likely to be played to draw cards for yourself, but sometimes that two damage can help win a close game. Some discretion needs to be used when casting it against untapped mana as your opponent could draw into an instant. The true potential depends entirely on your card pool and it can find a home in pure Black or even Black/Blue builds, though a slightly higher ratio of Swamps is necessary to field the double Black mana cost. The draw power alone is enough to earn a spot in most half Black decks in Sealed, but the choice on when to pick this in Booster is more difficult as by itself it is unlikely to win a game. It is still a relatively high choice for the card advantage, so it should be picked before mediocre creatures and after any destruction effects.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

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