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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


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Narset, Enlightened Master
- Khans of Tarkir

Reviewed Sep. 17, 2014

Constructed: 3.08
Casual: 4.13
Limited: 3.50
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

BMoor

Deck Garage

Narset, Enlightened Master

This is a pretty intriguing legendary for the Jeskai clan. First strike means she won't be killed in combat by anything SHE can kill, and hexproof means you can pump her up, but your opponent can't aim anything at her. More to the point, she's an outlet for psuedo-draw on every attack, with the caveat that you can only play noncreature spells from her ability--anything else is exiled. The fact that this happens when she attacks and then lasts for the rest of the turn helps ameliorate the usual drawback of these sorts of abilites; you don't have to worry about the spells you get being combat tricks flipped during a main phase, and that's the biggest reason you might not have wanted to play the spell in question just yet. Further, it meshes well with her first strike, since any combat tricks she does flip can be safely aimed right at her to improve her ability to kill the things she's blocked by.

In 60-card constructed, I have my doubts. She is six mana for a 3/2, and while she'd be a decent win condition in a color combination that usually gravitates towards spell-heavy control decks, she's a bit too random for a deck that seeks to impose control. In casual? I can already see a laundry list of all the massive spells people will stuff their Narset Commander decks with. Obliterate, Time Stretch, Disaster Radius, the list goes on...

Constructed- 2
Casual- 4.5
Limited- 3.5
Multiplayer- 4.5


David Fanany

Player since 1995

Narset, Enlightened Master
 
Can I just register how much I love the Crouching Tiger, Hidden Dragon / Legend of Korra vibe that the Jeskai clan has? I also like that Wizards didn't limit itself to Mongolian imagery for this set's flavor elements - often, settings that combine various real-world inspirations end up stronger than ones that limit themselves to one region or mythology. Look at the Elder Scrolls universe and the way it weaves Roman, Viking, Anglo-Celtic, French, and Arabic influences into a world that turns out very unique.
 
Narset here has a lot of the qualities that I understand are prized in Commander, including being a legendary creature, giving you a way to cast huge splashy spells, and costing six mana. I joke, but she certainly has abilities that practically beg to be exploited in some way. While the more conventional type of control decks may not want to risk being forced to permanently exile cards for which there may not be a current target, her colors have plenty of things that are strong when cast normally and devastating when cast for free, and which a more aggressive style can take advantage of.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Narset, Enlightened Master which is a Legendary six mana Blue, Red, and White 3/2 with First Strike, Hexproof, and whenever it attacks you exile the top four cards of your library and until end of turn you may cast non-creature cards exiledwith Narset that turn without paying their mana cost.  While the effect is impressive in a deck loaded with non-creatures, particularly if the library can be stacked with Scry or similar effects, the six mana with three color cost will keep this from seeing much play outside of Commander.  In that format this will be one of the few choices for a Blue, Red, and White build and is quite solid in a support role or as the Commander where it having Hexproof is a nearly unique benefit.
 
In Limited the mana cost can be managed with a splash of the third color and the combat effects along with the potential free spells can be very difficult for an opponent to deal with.  The risk is more in exiling away your library with repeated attacks, though that can be managed and at worst a 3/2 with First Strike is a useful defense.  The triple color and relatively erratic effect make this a difficult first pick in Booster, though it can work well, while Sealed will depend entirely on the pool of matching colors.
 
Constructed: 3.5
Casual: 4.0
Limited: 3.5
Multiplayer: 3.5

Mattedesa

Deck Garage

Narset, Enlightened Master
 
There's a lot to evaluate on Narset. First, 6 mana in 3 colors is an awful lot for a 3/2. Hexproof will keep Narset from being the target of a random burn or kill spell, so that's a plus, but, this 2 toughness creature has to attack to get its special ability. First strike will help some, but with all the big fatties out there these days, there's a pretty good chance your opponent has something that can survive 3 damage, so it's questionable if she will survive. 
 
BUT, she gets to exile her 4 cards before blockers are declared, meaning that she could easily find something that pumps her up or incapacitates a potential blocker. 
 
She is best going to fit in a control deck, where you can clear the way for her to attack safely, knock three life off your opponent at a time, all while finding more controlling cards to further keep your opponent at bay. Four cards to potentially play this turn is a big deal, and if you've built up to 6 mana, you can probably play any non-creatures you find with this - even a planeswalker! Be careful about what other creatures you play in this deck, as they could get exiled forever by Narset!
 
There is a lot of raw power here, a lot of protection, and a lot of potential. I'm starting to think that she could be the key part of a big deck, but I'll have to try it out to be more sure. 
 
In limited, it's going to be tough to build the kind of deck she needs to shine, so I wouldn't necessarily first pick her. Draft and sealed are usually more about big creatures and powerful spells than finely tuned interactions.
 
Constructed: 4
Casual: 4
Limited: 3
Multiplayer: 4


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