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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Utter End
Image from Wizards.com

Utter End
- Khans of Tarkir

Reviewed Oct. 1, 2014

Constructed: 3.95
Casual: 3.75
Limited: 4.25
Multiplayer: 3.55

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


Deck Garage

Utter End

A simple removal spell. I suspect most of my fellow reviewers will be comparing it to Vindicate, so I'll leave them to that line of discussion. Personally, I just appreciate the fact that this will never fail to find a worthy target. I like that you have your choice of exiling the creature attacking you OR the Aura it's wearing. If the Aura happens to be a Bestow creature, you can decide which would be less threatening on its own. If it's not, you can exile the creature out from under the Aura, or if the Aura is stopping you from doing so (by granting the creature hexproof, for example) you can steal the creature's protection and kill it the old fashioned way. The fact that it exiles is nice too-- especially since what we've seen of the Sultai suggests that graveyard recursion will be a factor in Tarkir Block.

Constructed- 4
Casual- 3
Limited- 4
Multiplayer- 2

David Fanany

Player since 1995

Utter End
Maybe there really are fewer possible names for Magic cards than we realized. I always thought they were just being difficult when they said they had to "conserve" names. But . . . well, I'll let you decide for yourself (compare "Utter End" to "Vindicate", its famous ancestor). Aesthetics aside, it's a very strong card. The fact that it exiles is less relevant in the current smaller formats than it might have been in the past, but the fact that it does so at instant speed is unheard of for such a flexible card, and four mana is high for a removal spell but not outlandish when you consider some of the other things running around now.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Utter End which is a four mana White and Black instant that exiles target nonland permanent.  This is slightly expensive in mana cost, but the versatility along with the exile makes it a very solid removal choice for any deck using Black and White mana. 

Aside from the mana cost there's no drawback and it will be very popular across formats and a staple in Commander.
In Limited this is a bomb for removal and an easy first pick in Booster that offers a few choices for deck design with two or three color builds.  In Sealed this is a good reason to run one or both colors and splash if needed as little else is as beneficial in almost every situation.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5


Deck Garage
Utter End
Sometimes you just want a card that can deal with anything. In those cases, you want Utter End. Of course dealing with "everything" is an exaggeration, but short of a counterspell, this is about the most versatile answer you are going to see. It's very relevant, also, that this exiles the permanent since there are a lot of cards that can still do stuff or even come back from the graveyard. 
Some might argue that 4 mana is a lot to pay for a spot removal card, but when versatility is more important than cost, this is the way to go. If you are certain about what things you are going to want to get rid of, there are cheaper options, but how often are you completely sure ahead of time what you are going to be facing?
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 3.5


Utter End
At a CMC of 4, Utter End is a bit pricy, though since it requires no more than one of each color, its very flexible so long as you have 4 Lands in play.  At 5 mana, for just one more mana, you could have cards that have a much greater impact on the game, but at the same time, all parts of the mana curve have their use, depending on the deck.  
There are a lot of removal options out there for White and especially Black that cost only 2-3 mana, however they have a limited scope.  They tend to only affect creatures or specific kinds of creatures.  Utter End can literally stop any card whether its a hulking creature or a really troublesome enchantment/artifact.  Also, the fact that it exiles and not just destroys, allows it to get rid of any kind of card instead of having basic spot removal that does nothing against indestructible or easily revived/recycled cards.  
Every deck should have an out to tough to get over cards, and this might be that out for you.  It gets an A+ on versatility ; B on power and C+ on cost-value, but in the end, the merits of this card outweigh the faults.
Constructed: 3.75
Casual: 3.75
Limited: 4.25
Multiplayer: 3.75

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