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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

End Hostilities
Image from Wizards.com

End Hostilities
- Khans of Tarkir

Reviewed Oct. 9, 2014

Constructed: 4.00
Casual: 4.00
Limited: 4.67
Multiplayer: 4.58

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Deck Garage

End Hostilities

Bestow is still in Standard, folks, and this is a pretty good answer to it. It also answers Equipment decks nicely. Global creature-destruction cards are pretty much always good enough to see play, and at five mana this one seems pretty solid as well. Even if you don't see a lot of Bestow cards in your local FNM scene, this is still a good enough card that a white control deck should want it. Which means that if you wanted to play Bestow creatures, this is gonna hose you whether your opponent expects Bestow creatures or not. I'm honestly worried that whatever Standard viability Bestow had has now been washed away. Which is sad, because it was a fun mechanic.

Constructed- 4.5
Casual- 4
Limited- 4.5
Multiplayer- 4.75
Michael "Maikeruu" Pierno

Today's card of the day is End Hostilities which is a five mana White sorcery that destroys all creatures and permanents attached to them. 

This is very solid with recent sets focusing on equipment and auras or enchantment creatures, so it is likely to see play in more current metagames.  Outside of that it is more of a sidedeck choice as other global removal exists for less mana or with a more broad secondary effect.
With Limited this is absolutely a top pick in Booster even if you are not playing White. Never let this card get passed to the next player and if it is early the option of switching colors should be seriously considered.  For Sealed it would take a very weak White pool or incredibly strong set of other colors to leave this out of a deck. The double White out of the five mana cost is a minor hindrance in a three color deck, but the ability to clear most of the board in such a creature dominated format is nearly impossible to top.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5


Deck Garage
End Hostilities
Little did anyone know the legacy of board wipes that was started with the original - Wrath of God. Since then, countless variations on a theme have been tried. Some of them destroyed more than just creatures and cost a little more. Some of them were conditional, or didn't necessarily kill everything.
End Hostilities is the latest in this proud tradition. Most recently, we played with Supreme Verdict, which was very popular. How does End Hostilities, with the extra mana added to its cost, compare? 5 mana begins to cross the line into a later game spell, and the damage an aggressive deck can do in that extra turn while you're looking for your 5th mana can be significant. On the plus side, this card can deal with a problem that Supreme Verdict couldn't - things attached to the creatures it kills. This could be auras (including bestowed creatures) and equipment. Regular auras weren't a problem, of course, since they went away when the creature they enchanted did, but the bestowed creatures that stuck around after a Verdict, along with the equipment that remained to enhance them were a real obstacle. End Hostilities takes care of those problems.
So, where does this leave us? I still think 4 mana board wipes are better, as the lower cost makes a big difference, but End Hostilities has its place - especially if bestow and equipment becomes more popular.
In limited, this is a complete bomb. Pick it if you can at all afford 2 white. Multiplayer games are also more apt to go longer and have more crazy attachments, so it is great in that setting as well.
Constructed: 3.5
Casual: 4.0
Limited: 5.0
Multiplayer: 4.5

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