Once again, we're looking at a blue spell that
draws you cards, but costs way too much to ever
hardcast without Delve. I don't recommend
running this and Treasure Cruise in the same
deck-- you won't have enough 'yard fodder to
feed both of them, and you don't want to have to
hardcast either. The fact that the cards you
don't choose go on the bottom of your library is
interesting: you can still hope to draw them
later if they're good, but you can't use them to
fuel more Delve cards. I do like that this is an
instant though. Using it to respond to an
opponent's Rise from the Grave and exiling the
creature he wants out of your 'yard is funny.
Playing it after a combat phase gone poorly to
try and recoup is less funny but still
Today's card of the day is Dig Through Time
which is an eight mana Blue instant with Delve
that allows you to look at the top seven cards
of your library, add two to your hand, then put
the rest on the bottom of the library.
This is a potentially solid card for a
self-milling theme as it can cost two mana for
the two most useful cards out of seven, but the
high mana or Delve commitment is a severe
drawback. This is very unlikely to see
much play with the cost involved, though in the
right deck this is a very powerful effect to
improve your hand.
In Limited this is strong as it can go through a
large portion of the remaining deck in the later
stages of the game. The high mana cost is
a bit less of a concern and with few or no other
Delve effects it is a solid addition to any
Sealed deck using more than a splash of Blue and
a very reasonable first pick in Booster.
The effect of this card is no doubt something
that any deck would want. The ability to sort
through seven cards and pick out your favorite
two will help you weed away extra lands and get
to the meat of what your card deck. The fact
that it is instant allows you the all-important
flexibility to do it at any time.
The cost of this card is another issue
altogether. To play Dig Through Time, you almost
have to be playing a dedicated graveyard deck,
or the cost is completely prohibitive.
Fortunately, there is a clan in Khans that loves
to do just this. But even more than the Sultai
love to use the graveyard for their benefit,
older formats have lots of ways to fill a
graveyard very quickly and very cheaply, making
this cost only 2 mana quite often.
In limited, the value of this card is almost
strictly tied to whether or not you are playing
a Sultai graveyard deck. If you are, it can be a
useful card advantage tool. If not, pass on this
for just about anything,